ppsspp/GPU/GLES
Unknown W. Brackets 6a7722283c Hash textures using cityhash rather than adding.
It should be more accurate, and for some games is faster.
For most it seems not hugely different.
2013-04-24 01:52:37 -07:00
..
DisplayListInterpreter.cpp Avoid framebuffer lookups for repeated prims. 2013-04-22 22:04:27 -07:00
DisplayListInterpreter.h Refactor some GPU methods to return errors. 2013-03-31 23:57:03 -07:00
FragmentShaderGenerator.cpp Implement projective texture mapping. It's not used a great deal but good to have. 2013-04-17 21:41:47 +02:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Avoid framebuffer lookups for repeated prims. 2013-04-22 22:04:27 -07:00
Framebuffer.h Don't decimate FBOs if none were used. 2013-04-12 07:00:59 -07:00
IndexGenerator.cpp Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
IndexGenerator.h Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
ShaderManager.cpp Implement projective texture mapping. It's not used a great deal but good to have. 2013-04-17 21:41:47 +02:00
ShaderManager.h Add support for spotlights 2013-04-09 18:26:06 +02:00
StateMapping.cpp Change texture even on clearmode 2013-04-09 09:50:57 +02:00
StateMapping.h Fix aspect ratio in unbuffered mode 2013-03-15 21:22:17 +01:00
TextureCache.cpp Hash textures using cityhash rather than adding. 2013-04-24 01:52:37 -07:00
TextureCache.h Basic mechanics for a secondary texcache, cleanup. 2013-04-24 01:52:35 -07:00
TransformPipeline.cpp Revert "Merge pull request #1324 from cinaera/pullreq" as it seems to break stuff, needs more testing. 2013-04-21 21:09:02 +02:00
TransformPipeline.h Fudge GPU cycle estimates to let GoW runs fast and GTA smooth. See comments for the horrible details. 2013-04-20 20:21:12 +02:00
VertexDecoder.cpp Remove one more FP usage in GPU. 2013-04-13 13:04:39 -07:00
VertexDecoder.h Implement projective texture mapping. It's not used a great deal but good to have. 2013-04-17 21:41:47 +02:00
VertexShaderGenerator.cpp Revert "Merge pull request #1324 from cinaera/pullreq" as it seems to break stuff, needs more testing. 2013-04-21 21:09:02 +02:00
VertexShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00