ppsspp/Common/GPU
2023-02-01 11:15:33 +01:00
..
D3D9 D3D9: Fix backbuffer screenshots. 2023-01-04 22:08:50 -08:00
D3D11 Improve scissor rect clipping. Affected D3D11 validation when maximizing/minimizing. 2023-01-24 16:48:13 +01:00
OpenGL Fix the problem. Still need to leave the loop with SDL even if we supply a swap function. 2023-01-30 15:45:05 +01:00
Vulkan Measure pipeline compilation time since scheduling, to judge parallelism 2023-02-01 11:15:33 +01:00
DataFormat.h Vulkan: Correct displayed depth/stencil format. 2022-11-24 19:09:42 -08:00
MiscTypes.h Add a flags parameter to InvalidateCachedState and rename it Invalidate. 2022-12-01 19:15:38 +01:00
Shader.cpp GPU: Cleanup definition of shader resources. 2022-12-27 14:35:49 -08:00
Shader.h GPU: Cleanup definition of shader resources. 2022-12-27 14:35:49 -08:00
ShaderTranslation.cpp GPU: Cleanup definition of shader resources. 2022-12-27 14:35:49 -08:00
ShaderTranslation.h Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
ShaderWriter.cpp Remove the 0th descriptor set, move everything else back to 0 2022-12-16 13:05:40 +01:00
ShaderWriter.h Global: Cleanup some minor includes and typos. 2022-12-27 08:33:07 -08:00
thin3d.cpp DrawContext destructor: Need to call DestroyPresets earlier. 2022-12-29 17:32:49 +01:00
thin3d.h Only force indexed draws on PowerVR / Vulkan. 2023-01-11 22:59:30 +01:00
thin3d_create.h Remove splitSubmit setting. Now we submit init commands before the acquire. 2022-09-17 01:07:30 +02:00