Common
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GPU: Use an empty vertex buf for reinterpret.
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2021-08-07 22:22:36 -07:00 |
D3D11
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D3D11: Use right state in flush before output.
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2021-08-02 23:45:49 -07:00 |
Debugger
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Implement new thread manager, port stuff to it.
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2021-06-12 13:03:53 +02:00 |
GLES
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Address feedback
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2021-07-09 21:09:44 +02:00 |
ge_constants.h
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Debugger: Track texture usage too.
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2021-02-15 15:01:23 -08:00 |
GeConstants.cpp
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Debugger: Track texture usage too.
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2021-02-15 15:01:23 -08:00 |
GeDisasm.cpp
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More Log.h cleanup.
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2020-08-16 14:48:54 +02:00 |
GPU.cpp
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GPU: Remove NULL GPU.
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2021-01-02 09:36:13 -08:00 |
GPU.vcxproj
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Build: Add libzstd to build.
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2021-04-11 09:13:10 -07:00 |
GPU.vcxproj.filters
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GPU: Remove NULL GPU.
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2021-01-02 09:36:13 -08:00 |
GPUCommon.h
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Build: Explicitly include ppsspp_config.h.
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2021-03-02 21:04:03 -08:00 |
GPUState.cpp
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Build: Explicitly include ppsspp_config.h.
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2021-03-02 21:04:03 -08:00 |
GPUState.h
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Minor cleanups
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2020-12-14 20:06:06 +01:00 |