.. |
DepalettizeShader.cpp
|
Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
|
2015-09-06 13:45:17 +02:00 |
DepalettizeShader.h
|
Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
|
2015-09-06 13:45:17 +02:00 |
FBO.cpp
|
Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
|
2015-09-06 13:45:17 +02:00 |
FBO.h
|
Move fbo.cpp/h from native into PPSSPP
|
2015-09-06 13:13:37 +02:00 |
FragmentShaderGenerator.cpp
|
Use qualifier for GLES3 framebuffer fetch.
|
2015-11-27 16:09:57 -08:00 |
FragmentShaderGenerator.h
|
Centralize the GPU state conversion functions
|
2015-10-24 23:49:05 +02:00 |
FragmentTestCache.cpp
|
Centralize the GPU state conversion functions
|
2015-10-24 23:49:05 +02:00 |
FragmentTestCache.h
|
Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
|
2015-09-06 13:45:17 +02:00 |
Framebuffer.cpp
|
Handle disabled display cleanly.
|
2015-12-30 17:44:32 -08:00 |
Framebuffer.h
|
Warn when an upscaling shader is being used.
|
2015-12-27 12:05:12 -08:00 |
GLES_GPU.cpp
|
Use the new way for GL_EXTENSIONS in reporting too.
|
2015-12-28 14:13:23 -08:00 |
GLES_GPU.h
|
Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model).
|
2015-10-24 10:41:31 +02:00 |
GLStateCache.cpp
|
Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
|
2015-09-06 13:45:17 +02:00 |
GLStateCache.h
|
Fix #8169, really dumb typos.
|
2015-11-04 19:40:53 -08:00 |
ShaderManager.cpp
|
Correct prescale issues with render-to-texture.
|
2015-12-20 21:13:43 -08:00 |
ShaderManager.h
|
Use a common ShaderId class. Start moving shader ID code to GPU/Common
|
2015-10-24 23:24:06 +02:00 |
StateMapping.cpp
|
Enable EXT_blend_func_extended.
|
2015-11-27 16:01:25 -08:00 |
StateMapping.h
|
Adapt the basic spline code from the softgpu to the GL code.
|
2013-08-23 00:33:18 +02:00 |
StencilBuffer.cpp
|
Make some optional arguments non-optional.
|
2015-11-02 20:10:29 +01:00 |
TextureCache.cpp
|
Move more common code around in texcache.
|
2015-12-31 11:41:02 -08:00 |
TextureCache.h
|
Move more common code around in texcache.
|
2015-12-31 11:41:02 -08:00 |
TextureScaler.cpp
|
Consolidate the texture scaler code.
|
2015-04-08 22:52:49 +02:00 |
TextureScaler.h
|
Consolidate the texture scaler code.
|
2015-04-08 22:52:49 +02:00 |
TransformPipeline.cpp
|
Prevent leaking VBOs on shutdown also.
|
2015-12-28 14:13:24 -08:00 |
TransformPipeline.h
|
Oops, actually free old vertex cache buffers.
|
2015-12-28 14:13:24 -08:00 |
VertexShaderGenerator.cpp
|
Correct prescale issues with render-to-texture.
|
2015-12-20 21:13:43 -08:00 |
VertexShaderGenerator.h
|
Centralize the GPU state conversion functions
|
2015-10-24 23:49:05 +02:00 |