ppsspp/GPU/Debugger
2024-12-14 11:03:18 +01:00
..
Breakpoints.cpp GE Debugger: Make step tex jump to first prim. 2023-07-16 11:34:51 -07:00
Breakpoints.h Refactor the GE state viewers 2024-12-10 16:01:53 +01:00
Debugger.cpp Add a new log category 2024-12-10 10:34:26 +01:00
Debugger.h ImDebugger: Add a window to inspect upcoming CoreTiming events 2024-12-07 16:28:27 +01:00
GECommandTable.cpp ImGeDebugger: Implement the new state viewer 2024-12-10 17:21:30 +01:00
GECommandTable.h ImGeDebugger: Implement the new state viewer 2024-12-10 17:21:30 +01:00
Playback.cpp Add a new log category 2024-12-10 10:34:26 +01:00
Playback.h Move the dump playback mips code to Playback.cpp. Assorted cleanup. 2024-12-10 01:27:25 +01:00
Record.cpp Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing. 2024-12-02 11:12:14 +01:00
Record.h Add "Create frame dump" to the in-game developer menu (that can be enabled in dev settings) 2023-08-24 14:41:35 +02:00
RecordFormat.h Make some global string pointers const, not just the strings. 2023-12-29 14:09:45 +01:00
State.cpp ImGeDebugger: Highlight changes, show old value on hover 2024-12-14 11:03:18 +01:00
State.h Implement vertex preview in the new Ge debugger 2024-12-12 23:36:29 +01:00
Stepping.cpp ImGeDebugger: Highlight changes, show old value on hover 2024-12-14 11:03:18 +01:00
Stepping.h ImGeDebugger: Highlight changes, show old value on hover 2024-12-14 11:03:18 +01:00