..
FragmentShaderGenerator.cpp
Double colors only when texturing, and after test.
2014-01-12 11:45:29 -08:00
FragmentShaderGenerator.h
Don't use dual source when stencil disabled
2013-12-16 23:41:42 +01:00
Framebuffer.cpp
Try harder to show a useful post shader error.
2014-02-16 01:25:33 -08:00
Framebuffer.h
Only copy dirty depth buffers between FBOs.
2014-01-24 01:44:24 -08:00
GLES_GPU.cpp
Fix off-by-one on fast matrix loads.
2014-03-15 15:23:55 -07:00
GLES_GPU.h
Allow fast bone mtx loads w/o software skinning.
2014-03-02 18:12:40 -08:00
ShaderManager.cpp
softgpu: Implement vertex preview.
2013-12-29 13:45:10 -08:00
ShaderManager.h
Copy the stencil value in REPLACE mode to fragment alpha (but only when it's safe)
2013-12-03 00:13:21 +01:00
SoftwareTransform.cpp
Improve SSE usage in software transform.
2014-03-17 23:05:48 -07:00
Spline.cpp
Just add a packed version of Vec3f.
2014-03-17 06:59:40 -07:00
StateMapping.cpp
Buildfix for 32-bit x86, arg.
2014-03-17 21:52:45 -07:00
StateMapping.h
Adapt the basic spline code from the softgpu to the GL code.
2013-08-23 00:33:18 +02:00
TextureCache.cpp
Fix a minor typo.
2014-03-03 00:21:04 -08:00
TextureCache.h
Correct CheckAlpha() for un-rearranged textures.
2014-01-26 19:39:34 -08:00
TextureScaler.cpp
Put the removed include back, but only for Visual Studio 2012.
2013-09-17 10:27:06 -04:00
TextureScaler.h
Update to latest version of "native"
2013-05-31 23:10:58 +02:00
TransformPipeline.cpp
Revert "Avoid caching when HW T&L with morph enabled."
2014-03-15 10:46:04 +01:00
TransformPipeline.h
softgpu: Implement vertex preview.
2013-12-29 13:45:10 -08:00
VertexDecoder.cpp
Reduce some unnecessary includes in Core/.
2014-03-15 10:41:07 -07:00
VertexDecoder.h
vertexjit: Implement Morph pos/nrm variants on x86.
2014-03-02 20:11:40 -08:00
VertexDecoderArm.cpp
Use a VLDM in Vertex Decoder.
2014-03-07 14:25:05 +10:00
VertexDecoderX86.cpp
Optimize some 4444/8888 color conversions.
2014-03-17 01:21:52 -07:00
VertexShaderGenerator.cpp
Oops, revert software transform breakage.
2014-01-18 15:44:04 -08:00
VertexShaderGenerator.h
Preparation for proper spline/bez: Convert control points to a simple format.
2013-09-21 23:37:14 +02:00