ppsspp/SDL/SDLJoystick.h

48 lines
1.1 KiB
C++

#pragma once
#ifdef _WIN32
#include "SDL/SDL.h"
#include "SDL/SDL_joystick.h"
#include "SDL/SDL_gamecontroller.h"
#include "SDL/SDL_thread.h"
#else
#include "SDL.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "SDL_thread.h"
#endif
#include "input/input_state.h"
#include "input/keycodes.h"
#include "net/resolve.h"
#include "base/NativeApp.h"
extern "C" {
int SDLJoystickThreadWrapper(void *SDLJoy);
}
class SDLJoystick{
friend int ::SDLJoystickThreadWrapper(void *);
public:
SDLJoystick(bool init_SDL = false);
~SDLJoystick();
void startEventLoop();
void ProcessInput(SDL_Event &event);
private:
void runLoop();
void fillMapping(int joyIndex);
void axisMappingHelper(SDL_GameController* controller, SDL_GameControllerAxis axis, keycode_t buttonKeyCode, AndroidJoystickAxis axisCode);
void buttonMappingHelper(SDL_GameController* controller, SDL_GameControllerButton button, keycode_t buttonKeyCode);
std::map<int, int> SDLJoyButtonMap;
std::map<int, int> SDLJoyAxisMap;
std::vector<SDL_Joystick *> joys;
SDL_Thread *thread ;
bool running ;
int getDeviceIndex(int instanceId);
};