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Also adds D16 conversion code (though, could probably get away with just creating a 16-bit depth buffer on the GPU and blit to it, where depth blit is available). Not yet used, just getting it in separately. |
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.. | ||
D3D9 | ||
D3D11 | ||
OpenGL | ||
Vulkan | ||
DataFormat.h | ||
Shader.cpp | ||
Shader.h | ||
ShaderTranslation.cpp | ||
ShaderTranslation.h | ||
ShaderWriter.cpp | ||
ShaderWriter.h | ||
thin3d.cpp | ||
thin3d.h | ||
thin3d_create.h |