ppsspp/GPU
Henrik Rydgård 206d4d1fea Implement the low-quality depth raster mode, default to it on Android/iOS.
I really can't tell much of a difference in practice...
2024-12-31 11:19:38 +01:00
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Common Implement the low-quality depth raster mode, default to it on Android/iOS. 2024-12-31 11:19:38 +01:00
D3D11 Enable depth raster in all backends, not just Vulkan 2024-12-24 23:26:32 +01:00
Debugger Move more code into SoftwareTransformCommon, cleanup 2024-12-18 13:57:26 +01:00
Directx9 Enable depth raster in all backends, not just Vulkan 2024-12-24 23:26:32 +01:00
GLES Enable depth raster in all backends, not just Vulkan 2024-12-24 23:26:32 +01:00
Software Finish up this cleanup (move _M_SSE compat define out of Common.h) 2024-12-19 16:23:20 +01:00
Vulkan Rework depth raster to fully support software transform 2024-12-21 21:22:22 +01:00
ge_constants.h DepthRaster: Fix backface culling 2024-12-21 14:28:00 +01:00
GeConstants.cpp
GeDisasm.cpp Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing. 2024-12-02 11:12:14 +01:00
GeDisasm.h
GPU.cpp Buildfixes 2024-12-18 13:57:29 +01:00
GPU.h Measure the available time for "background depth raster". The idea is viable. 2024-12-29 09:45:55 +01:00
GPU.vcxproj Add DepthRaster.cpp/h. Rasterize depth rectangles, some triangles 2024-12-21 14:27:53 +01:00
GPU.vcxproj.filters Add DepthRaster.cpp/h. Rasterize depth rectangles, some triangles 2024-12-21 14:27:53 +01:00
GPUCommon.cpp More fixes 2024-12-28 23:50:42 +01:00
GPUCommon.h More include cleanup 2024-12-18 13:57:26 +01:00
GPUCommonHW.cpp Measure the available time for "background depth raster". The idea is viable. 2024-12-29 09:45:55 +01:00
GPUCommonHW.h Actually queue up depth draws 2024-12-28 23:21:54 +01:00
GPUDefinitions.h GE debugger: Cleaner resume from steps. Fixes GE debugging in God of War. 2024-12-13 20:36:31 +01:00
GPUState.cpp Finish up this cleanup (move _M_SSE compat define out of Common.h) 2024-12-19 16:23:20 +01:00
GPUState.h DepthRaster: Fix backface culling 2024-12-21 14:28:00 +01:00
Math3D.cpp Finish up this cleanup (move _M_SSE compat define out of Common.h) 2024-12-19 16:23:20 +01:00
Math3D.h Cleaning up our SIMD header includes, using the new header 2024-12-19 16:08:48 +01:00