..
Common
Just add a packed version of Vec3f.
2014-03-17 06:59:40 -07:00
Debugger
Move GPU debug step/pause/messages out of Windows/.
2013-10-12 10:03:31 -07:00
Directx9
Reduce some unnecessary includes in Core/.
2014-03-15 10:41:07 -07:00
GLES
Just add a packed version of Vec3f.
2014-03-17 06:59:40 -07:00
Null
Enable frameskipping in the null gpu.
2013-11-14 23:37:48 -08:00
Software
Optimize some 4444/8888 color conversions.
2014-03-17 01:21:52 -07:00
CMakeLists.txt
Adapt the basic spline code from the softgpu to the GL code.
2013-08-23 00:33:18 +02:00
ge_constants.h
enum for GE_TEXFUNC_UNKNOWN1/2/3 = 5/6/7
2013-12-14 06:48:45 +08:00
GeDisasm.cpp
GPU disasm: Show opcodes. Also disable some warnings and update submodules.
2014-01-15 17:00:20 +01:00
GeDisasm.h
Add a function to pretty-print vertex type.
2013-04-22 22:04:26 -07:00
GPU.vcxproj
Clean up defines in MSVC project files.
2014-02-08 16:38:44 -08:00
GPU.vcxproj.filters
Update project to MSVC 2013 tools.
2014-02-08 13:41:28 -08:00
GPUCommon.cpp
Avoid leaving the fast runloop on jumps.
2014-03-05 23:24:18 -08:00
GPUCommon.h
Allow fast bone mtx loads w/o software skinning.
2014-03-02 18:12:40 -08:00
GPUInterface.h
More include cleanup. Hoping for very slightly faster compile times..
2013-12-30 10:49:05 +01:00
GPUState.cpp
[gpu] Endian fix
2014-01-26 14:29:30 -08:00
GPUState.h
Add gstate.isSkinningEnabled()
2013-12-16 20:42:45 +08:00
GPUXbox.vcxproj
projection fixes !
2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters
projection fixes !
2013-09-12 09:53:48 +02:00
Math3D.cpp
Just add a packed version of Vec3f.
2014-03-17 06:59:40 -07:00
Math3D.h
Just add a packed version of Vec3f.
2014-03-17 06:59:40 -07:00