ppsspp/GPU/Common/ReinterpretFramebuffer.h
2022-08-16 11:23:34 +02:00

11 lines
454 B
C

#pragma once
#include "GPU/ge_constants.h"
#include "GPU/GPUCommon.h"
#include "Common/GPU/ShaderWriter.h"
void GenerateReinterpretFragmentShader(char *buffer, GEBufferFormat from, GEBufferFormat to, const ShaderLanguageDesc &lang);
// Just a single one. Can probably be shared with a lot of similar use cases.
// Generates the coordinates for a fullscreen triangle.
void GenerateReinterpretVertexShader(char *buffer, const ShaderLanguageDesc &lang);