ppsspp/android/jni/AndroidAudio.h

32 lines
1.1 KiB
C++

#pragma once
#include <string>
typedef int (*AndroidAudioCallback)(short *buffer, int num_samples);
class AudioContext {
public:
AudioContext(AndroidAudioCallback cb, int _FramesPerBuffer, int _SampleRate);
virtual bool Init() { return false; }
virtual int AudioRecord_Start(int sampleRate) { return false; };
virtual int AudioRecord_Stop() { return false; };
virtual ~AudioContext() {}
protected:
AndroidAudioCallback audioCallback;
int framesPerBuffer;
int sampleRate;
};
struct AndroidAudioState;
// It's okay for optimalFramesPerBuffer and optimalSampleRate to be 0. Defaults will be used.
AndroidAudioState *AndroidAudio_Init(AndroidAudioCallback cb, int optimalFramesPerBuffer, int optimalSampleRate);
bool AndroidAudio_Recording_SetSampleRate(AndroidAudioState *state, int sampleRate);
bool AndroidAudio_Recording_Start(AndroidAudioState *state);
bool AndroidAudio_Recording_Stop(AndroidAudioState *state);
bool AndroidAudio_Recording_State(AndroidAudioState *state);
bool AndroidAudio_Pause(AndroidAudioState *state);
bool AndroidAudio_Resume(AndroidAudioState *state);
bool AndroidAudio_Shutdown(AndroidAudioState *state);