ppsspp/GPU/GLES
2013-01-30 21:09:53 +01:00
..
DisplayListInterpreter.cpp Move all the framebuffer management out into its own file. 2013-01-30 21:09:53 +01:00
DisplayListInterpreter.h Move all the framebuffer management out into its own file. 2013-01-30 21:09:53 +01:00
FragmentShaderGenerator.cpp Fix too dark issue in-game 2013-01-25 21:15:56 +08:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Move all the framebuffer management out into its own file. 2013-01-30 21:09:53 +01:00
Framebuffer.h Move all the framebuffer management out into its own file. 2013-01-30 21:09:53 +01:00
IndexGenerator.cpp Fix spiky polygon glitches with vertex cache in Dissidia and maybe more. 2013-01-28 19:05:38 +01:00
IndexGenerator.h Fix spiky polygon glitches with vertex cache in Dissidia and maybe more. 2013-01-28 19:05:38 +01:00
ShaderManager.cpp Fix a few graphics issues, optimize shader ID generation (fewer shaders) 2013-01-22 22:03:41 +01:00
ShaderManager.h Save 16K. 2013-01-07 13:00:28 +01:00
StateMapping.cpp Make GLES_GPU own texturecache 2013-01-30 20:40:26 +01:00
StateMapping.h Make GLES_GPU own texturecache 2013-01-30 20:40:26 +01:00
TextureCache.cpp Make GLES_GPU own texturecache 2013-01-30 20:40:26 +01:00
TextureCache.h Make GLES_GPU own texturecache 2013-01-30 20:40:26 +01:00
TransformPipeline.cpp Align some vertex arrays to page size. It's said to possibly be beneficial. 2013-01-29 00:48:13 +01:00
TransformPipeline.h Make GLES_GPU own texturecache 2013-01-30 20:40:26 +01:00
VertexDecoder.cpp Use memcpy also in Step_Color8888(). 2013-01-29 08:45:04 -08:00
VertexDecoder.h Defer vertex decoding until flush. Track draw calls so that they can be cached later. 2013-01-19 17:05:50 +01:00
VertexShaderGenerator.cpp Fix issue with vertex shader IDs. Write the 4th component of packed vectors. 2013-01-22 22:27:03 +01:00
VertexShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00