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DisplayListInterpreter.cpp
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Move all the framebuffer management out into its own file.
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2013-01-30 21:09:53 +01:00 |
DisplayListInterpreter.h
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Move all the framebuffer management out into its own file.
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2013-01-30 21:09:53 +01:00 |
FragmentShaderGenerator.cpp
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Fix too dark issue in-game
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2013-01-25 21:15:56 +08:00 |
FragmentShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
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Move all the framebuffer management out into its own file.
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2013-01-30 21:09:53 +01:00 |
Framebuffer.h
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Move all the framebuffer management out into its own file.
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2013-01-30 21:09:53 +01:00 |
IndexGenerator.cpp
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Fix spiky polygon glitches with vertex cache in Dissidia and maybe more.
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2013-01-28 19:05:38 +01:00 |
IndexGenerator.h
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Fix spiky polygon glitches with vertex cache in Dissidia and maybe more.
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2013-01-28 19:05:38 +01:00 |
ShaderManager.cpp
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Fix a few graphics issues, optimize shader ID generation (fewer shaders)
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2013-01-22 22:03:41 +01:00 |
ShaderManager.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
StateMapping.cpp
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Make GLES_GPU own texturecache
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2013-01-30 20:40:26 +01:00 |
StateMapping.h
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Make GLES_GPU own texturecache
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2013-01-30 20:40:26 +01:00 |
TextureCache.cpp
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Make GLES_GPU own texturecache
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2013-01-30 20:40:26 +01:00 |
TextureCache.h
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Make GLES_GPU own texturecache
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2013-01-30 20:40:26 +01:00 |
TransformPipeline.cpp
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Align some vertex arrays to page size. It's said to possibly be beneficial.
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2013-01-29 00:48:13 +01:00 |
TransformPipeline.h
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Make GLES_GPU own texturecache
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2013-01-30 20:40:26 +01:00 |
VertexDecoder.cpp
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Use memcpy also in Step_Color8888().
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2013-01-29 08:45:04 -08:00 |
VertexDecoder.h
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Defer vertex decoding until flush. Track draw calls so that they can be cached later.
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2013-01-19 17:05:50 +01:00 |
VertexShaderGenerator.cpp
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Fix issue with vertex shader IDs. Write the 4th component of packed vectors.
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2013-01-22 22:27:03 +01:00 |
VertexShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |