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D3D9
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Fix image leak bug when pausing and we're just displaying a framebuffer in memory
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2023-05-30 18:29:50 +02:00 |
D3D11
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D3D11: Allow setting the max frame latency
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2023-08-04 11:53:51 +02:00 |
OpenGL
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D3D11: Allow setting the max frame latency
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2023-08-04 11:53:51 +02:00 |
Vulkan
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Implement color emoji support on Android
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2023-08-06 15:14:29 +02:00 |
DataFormat.h
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Structs and enums and build files
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2023-03-11 11:19:33 +01:00 |
GPUBackendCommon.cpp
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Allow other backends than Vulkan to have GPU memory stats. Implement for GL.
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2023-05-24 14:33:01 +02:00 |
GPUBackendCommon.h
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Allow other backends than Vulkan to have GPU memory stats. Implement for GL.
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2023-05-24 14:33:01 +02:00 |
MiscTypes.h
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Implement frame time measurement on Android using VK_GOOGLE_display_timing
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2023-08-03 12:59:25 +02:00 |
Shader.cpp
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GPU: Cleanup definition of shader resources.
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2022-12-27 14:35:49 -08:00 |
Shader.h
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GPU: Cleanup definition of shader resources.
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2022-12-27 14:35:49 -08:00 |
ShaderTranslation.cpp
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GPU: Cleanup definition of shader resources.
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2022-12-27 14:35:49 -08:00 |
ShaderTranslation.h
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Postprocessing shader, GL: Fix shader version bug. Fixes #13779
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2020-12-19 23:45:31 +01:00 |
ShaderWriter.cpp
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Remove the 0th descriptor set, move everything else back to 0
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2022-12-16 13:05:40 +01:00 |
ShaderWriter.h
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Global: Cleanup some minor includes and typos.
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2022-12-27 08:33:07 -08:00 |
thin3d.cpp
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Cache textures created by MakePixelsTexture and reuse where appropriate.
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2023-05-30 14:07:44 +02:00 |
thin3d.h
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Implement color emoji support on Android
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2023-08-06 15:14:29 +02:00 |
thin3d_create.h
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D3D11: Allow setting the max frame latency
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2023-08-04 11:53:51 +02:00 |