ppsspp/GPU
2013-08-01 00:13:58 +02:00
..
GLES Don't scan for something to decimate every frame. Actually costs perf. 2013-08-01 00:13:58 +02:00
Null Consistently use a proper type for GE fb format. 2013-07-29 23:05:59 -07:00
Software
CMakeLists.txt Buildfix for iOS and Android. 2013-05-01 23:31:18 -07:00
ge_constants.h Consistently use a proper type for GE fb format. 2013-07-29 23:05:59 -07:00
GeDisasm.cpp Warning fix on Intel compiler. 2013-05-30 15:42:11 +02:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Turn off RTTI, simulate it where needed. 2013-06-09 13:02:16 +02:00
GPU.vcxproj.filters Moved texture scaling to separate file 2013-05-01 14:12:09 +02:00
GPUCommon.cpp Reduce logspam for some GE signals. doesn't seem to be a problem (although that might change if we paralellize). 2013-06-27 17:49:29 +02:00
GPUCommon.h Use a downcount and fast run loop in the GE. 2013-04-28 14:23:30 -07:00
GPUInterface.h Consistently use a proper type for GE fb format. 2013-07-29 23:05:59 -07:00
GPUState.cpp
GPUState.h Add getWeightMask() 2013-07-30 23:55:11 +08:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h GPU/Math3D: Add a 4x4 matrix class. 2013-07-29 22:49:19 +02:00