..
DepalettizeShader.cpp
Oops, forgot to actually reset vertex shader.
2015-03-15 17:05:23 -07:00
DepalettizeShader.h
Avoid querying attrib locations in depal runtime.
2015-03-15 14:44:13 -07:00
FragmentShaderGenerator.cpp
Fix a dumb mistake for shader framebuf fetch.
2015-03-14 00:14:59 -07:00
FragmentShaderGenerator.h
Optimize color tests against zero.
2015-03-08 19:08:21 -07:00
FragmentTestCache.cpp
Optimize color tests against zero.
2015-03-08 19:08:21 -07:00
FragmentTestCache.h
Decimate the fragtest cache less often.
2015-03-08 18:35:53 -07:00
Framebuffer.cpp
Invalidate buffers after using for post shaders.
2015-03-14 16:16:32 -07:00
Framebuffer.h
Fixed Indentation + Moved Cardboard Menu
2015-01-24 20:01:09 +01:00
GLES_GPU.cpp
Read pending vertex data before exiting gpu loop.
2015-03-14 18:11:24 -07:00
GLES_GPU.h
Read pending vertex data before exiting gpu loop.
2015-03-14 18:11:24 -07:00
ShaderManager.cpp
Move the viewport transform to the proj matrix.
2015-03-22 23:35:24 -07:00
ShaderManager.h
Add a sanity check for shader linking, active in debug mode
2014-12-14 20:17:29 +01:00
Spline.cpp
Oops, fix mistake in spline drawing
2015-01-29 16:30:52 +01:00
StateMapping.cpp
Move the viewport transform to the proj matrix.
2015-03-22 23:35:24 -07:00
StateMapping.h
Adapt the basic spline code from the softgpu to the GL code.
2013-08-23 00:33:18 +02:00
StencilBuffer.cpp
Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
2015-01-22 19:53:32 +01:00
TextureCache.cpp
Merge pull request #7599 from unknownbrackets/texscaling
2015-03-18 18:11:30 +01:00
TextureCache.h
Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
2015-01-22 19:53:32 +01:00
TextureScaler.cpp
Oops, fix race in xBRZ buffer alloc.
2015-02-21 15:51:02 -08:00
TextureScaler.h
Allocate the xBRZ buffer only when actually used.
2015-02-21 15:51:02 -08:00
TransformPipeline.cpp
Workaround for crash in Pangya Fantasy Golf reported in #6398
2015-03-01 15:33:34 +01:00
TransformPipeline.h
Read pending vertex data before exiting gpu loop.
2015-03-14 18:11:24 -07:00
VertexShaderGenerator.cpp
Assume lmode does nothing in throughmode.
2015-03-08 18:03:17 -07:00
VertexShaderGenerator.h
Add a sanity check for shader linking, active in debug mode
2014-12-14 20:17:29 +01:00