ppsspp/GPU/GLES
Unknown W. Brackets 5fa3bf0eb9 Move the viewport transform to the proj matrix.
The viewport has an implementation defined maximum size.  On some devices,
it's as low as 2048 or 4096.

Tales of Destiny 2, for example, uses a large viewport, which may be
outside this range at 1x or 2x on such devices.  This makes it work much
better.  It may also have better subpixel precision.
2015-03-22 23:35:24 -07:00
..
DepalettizeShader.cpp Oops, forgot to actually reset vertex shader. 2015-03-15 17:05:23 -07:00
DepalettizeShader.h Avoid querying attrib locations in depal runtime. 2015-03-15 14:44:13 -07:00
FragmentShaderGenerator.cpp Fix a dumb mistake for shader framebuf fetch. 2015-03-14 00:14:59 -07:00
FragmentShaderGenerator.h Optimize color tests against zero. 2015-03-08 19:08:21 -07:00
FragmentTestCache.cpp Optimize color tests against zero. 2015-03-08 19:08:21 -07:00
FragmentTestCache.h Decimate the fragtest cache less often. 2015-03-08 18:35:53 -07:00
Framebuffer.cpp Invalidate buffers after using for post shaders. 2015-03-14 16:16:32 -07:00
Framebuffer.h Fixed Indentation + Moved Cardboard Menu 2015-01-24 20:01:09 +01:00
GLES_GPU.cpp Read pending vertex data before exiting gpu loop. 2015-03-14 18:11:24 -07:00
GLES_GPU.h Read pending vertex data before exiting gpu loop. 2015-03-14 18:11:24 -07:00
ShaderManager.cpp Move the viewport transform to the proj matrix. 2015-03-22 23:35:24 -07:00
ShaderManager.h Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00
Spline.cpp Oops, fix mistake in spline drawing 2015-01-29 16:30:52 +01:00
StateMapping.cpp Move the viewport transform to the proj matrix. 2015-03-22 23:35:24 -07:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Revert "Merge pull request #7361 from hrydgard/color-conv-centralize" 2015-01-22 19:53:32 +01:00
TextureCache.cpp Merge pull request #7599 from unknownbrackets/texscaling 2015-03-18 18:11:30 +01:00
TextureCache.h Revert "Merge pull request #7361 from hrydgard/color-conv-centralize" 2015-01-22 19:53:32 +01:00
TextureScaler.cpp Oops, fix race in xBRZ buffer alloc. 2015-02-21 15:51:02 -08:00
TextureScaler.h Allocate the xBRZ buffer only when actually used. 2015-02-21 15:51:02 -08:00
TransformPipeline.cpp Workaround for crash in Pangya Fantasy Golf reported in #6398 2015-03-01 15:33:34 +01:00
TransformPipeline.h Read pending vertex data before exiting gpu loop. 2015-03-14 18:11:24 -07:00
VertexShaderGenerator.cpp Assume lmode does nothing in throughmode. 2015-03-08 18:03:17 -07:00
VertexShaderGenerator.h Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00