ppsspp/GPU
Henrik Rydgård 5eea7435d0 Minor cleanup in GL backend, fixes #13647
Was a stray old texture in boundTextures_ in thin3d. Now makes sure to
invalidate them, and also make it possible to look up bound framebuffer
textures when checking for valid tex parameters.
2020-11-10 00:13:44 +01:00
..
Common Minor cleanup in GL backend, fixes #13647 2020-11-10 00:13:44 +01:00
D3D11 Move ShaderTranslation.cpp/h to Common/GPU. 2020-11-09 11:18:43 +01:00
Debugger Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
Directx9 Move ShaderTranslation.cpp/h to Common/GPU. 2020-11-09 11:18:43 +01:00
GLES Minor cleanup in GL backend, fixes #13647 2020-11-10 00:13:44 +01:00
Null GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
Software Move ShaderTranslation.cpp/h to Common/GPU. 2020-11-09 11:18:43 +01:00
Vulkan Get shader color write masking going on all backends. 2020-11-08 23:45:47 +01:00
ge_constants.h Reinterpret the data when binding a framebuffer with a different 16-bit format. 2020-11-08 11:32:55 +01:00
GeConstants.cpp Texture from framebuffer: Logging improvements 2020-08-04 14:45:14 +02:00
GeDisasm.cpp More Log.h cleanup. 2020-08-16 14:48:54 +02:00
GeDisasm.h
GPU.cpp Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
GPU.h Share GPUS stats formatting code between the backends (easier to add new stats) 2020-09-20 22:09:25 +02:00
GPU.vcxproj Move ShaderTranslation.cpp/h to Common/GPU. 2020-11-09 11:18:43 +01:00
GPU.vcxproj.filters Move ShaderTranslation.cpp/h to Common/GPU. 2020-11-09 11:18:43 +01:00
GPUCommon.cpp Get shader color write masking going on all backends. 2020-11-08 23:45:47 +01:00
GPUCommon.h Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it. 2020-11-07 10:51:54 +01:00
GPUInterface.h GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
GPUState.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
GPUState.h ShaderBlend and FramebufferRead are separate concepts. Reflect that in naming. 2020-11-08 12:54:05 +01:00
Math3D.cpp [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. 2018-10-07 23:53:43 +09:00
Math3D.h Move math and some file and data conversion files out from native to Common. 2020-10-04 09:12:46 +02:00