..
Common
Minor cleanup in GL backend, fixes #13647
2020-11-10 00:13:44 +01:00
D3D11
Move ShaderTranslation.cpp/h to Common/GPU.
2020-11-09 11:18:43 +01:00
Debugger
Move fileutil, net, image loaders, ui to Common. ( #13506 )
2020-10-04 20:48:47 +02:00
Directx9
Move ShaderTranslation.cpp/h to Common/GPU.
2020-11-09 11:18:43 +01:00
GLES
Minor cleanup in GL backend, fixes #13647
2020-11-10 00:13:44 +01:00
Null
GPU: Use old frame when presenting a skip.
2020-03-01 13:55:28 -08:00
Software
Move ShaderTranslation.cpp/h to Common/GPU.
2020-11-09 11:18:43 +01:00
Vulkan
Get shader color write masking going on all backends.
2020-11-08 23:45:47 +01:00
ge_constants.h
Reinterpret the data when binding a framebuffer with a different 16-bit format.
2020-11-08 11:32:55 +01:00
GeConstants.cpp
Texture from framebuffer: Logging improvements
2020-08-04 14:45:14 +02:00
GeDisasm.cpp
More Log.h cleanup.
2020-08-16 14:48:54 +02:00
GeDisasm.h
GPU.cpp
Move timeutil to Common. (Experiment to see how much work it is to move these).
2020-08-15 20:53:08 +02:00
GPU.h
Share GPUS stats formatting code between the backends (easier to add new stats)
2020-09-20 22:09:25 +02:00
GPU.vcxproj
Move ShaderTranslation.cpp/h to Common/GPU.
2020-11-09 11:18:43 +01:00
GPU.vcxproj.filters
Move ShaderTranslation.cpp/h to Common/GPU.
2020-11-09 11:18:43 +01:00
GPUCommon.cpp
Get shader color write masking going on all backends.
2020-11-08 23:45:47 +01:00
GPUCommon.h
Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it.
2020-11-07 10:51:54 +01:00
GPUInterface.h
GPU: Use old frame when presenting a skip.
2020-03-01 13:55:28 -08:00
GPUState.cpp
SaveState: Rename ChunkFile files to Serialize.
2020-08-10 08:04:05 +00:00
GPUState.h
ShaderBlend and FramebufferRead are separate concepts. Reflect that in naming.
2020-11-08 12:54:05 +01:00
Math3D.cpp
[spline/bezier]Move SIMD optimization of vector operations to Math3D.h.
2018-10-07 23:53:43 +09:00
Math3D.h
Move math and some file and data conversion files out from native to Common.
2020-10-04 09:12:46 +02:00