ppsspp/GPU/Directx9
Henrik Rydgård 5ee9cfef0d Remove support for D3D11_level_9 (previously only really used for Windows Phone, probably).
Can always fall back to D3D9, which is not going away anytime soon and
still needs to be there. One less HLSL variant to care about.
2020-10-29 00:52:19 +01:00
..
DepalettizeShaderDX9.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DepalettizeShaderDX9.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineDX9.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DrawEngineDX9.h Rename shader generator functions, a bit of moving around and adding an errorString param. 2020-10-21 23:20:25 +02:00
FragmentShaderGeneratorHLSL.cpp Remove support for D3D11_level_9 (previously only really used for Windows Phone, probably). 2020-10-29 00:52:19 +01:00
FragmentShaderGeneratorHLSL.h Rename shader generator functions, a bit of moving around and adding an errorString param. 2020-10-21 23:20:25 +02:00
FramebufferManagerDX9.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
FramebufferManagerDX9.h Unify BlitFramebufferDepth. 2020-09-17 20:53:02 +02:00
GPU_DX9.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GPU_DX9.h Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
ShaderManagerDX9.cpp Rename shader generator functions, a bit of moving around and adding an errorString param. 2020-10-21 23:20:25 +02:00
ShaderManagerDX9.h Rename shader generator functions, a bit of moving around and adding an errorString param. 2020-10-21 23:20:25 +02:00
StateMappingDX9.cpp Rename shader generator functions, a bit of moving around and adding an errorString param. 2020-10-21 23:20:25 +02:00
StateMappingDX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
StencilBufferDX9.cpp Rename shader generator functions, a bit of moving around and adding an errorString param. 2020-10-21 23:20:25 +02:00
TextureCacheDX9.cpp Rename shader generator functions, a bit of moving around and adding an errorString param. 2020-10-21 23:20:25 +02:00
TextureCacheDX9.h Remove redundant bind on GL texture build. Improve dirtying of texture state. 2020-09-21 08:56:58 +02:00
TextureScalerDX9.cpp Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
TextureScalerDX9.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorHLSL.cpp Remove support for D3D11_level_9 (previously only really used for Windows Phone, probably). 2020-10-29 00:52:19 +01:00
VertexShaderGeneratorHLSL.h Rename shader generator functions, a bit of moving around and adding an errorString param. 2020-10-21 23:20:25 +02:00