ppsspp/Core/System.h
2025-04-02 10:09:19 +02:00

132 lines
3.8 KiB
C++

// Copyright (C) 2012 PPSSPP Project
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <string_view>
#include "Common/CommonTypes.h"
#include "Common/File/Path.h"
#include "Core/CoreParameter.h"
#include "Core/ConfigValues.h"
class MetaFileSystem;
class ParamSFOData;
extern MetaFileSystem pspFileSystem;
extern ParamSFOData g_paramSFO;
// To synchronize the two UIs, we need to know which state we're in.
enum GlobalUIState {
UISTATE_MENU,
UISTATE_PAUSEMENU,
UISTATE_INGAME,
UISTATE_EXIT,
UISTATE_EXCEPTION,
};
// Use these in conjunction with GetSysDirectory.
enum PSPDirectories {
DIRECTORY_PSP,
DIRECTORY_CHEATS,
DIRECTORY_SCREENSHOT,
DIRECTORY_SYSTEM,
DIRECTORY_GAME,
DIRECTORY_SAVEDATA,
DIRECTORY_PAUTH,
DIRECTORY_DUMP,
DIRECTORY_SAVESTATE,
DIRECTORY_CACHE,
DIRECTORY_TEXTURES,
DIRECTORY_PLUGINS,
DIRECTORY_APP_CACHE, // Use the OS app cache if available
DIRECTORY_VIDEO,
DIRECTORY_AUDIO,
DIRECTORY_MEMSTICK_ROOT,
DIRECTORY_EXDATA,
DIRECTORY_CUSTOM_SHADERS,
DIRECTORY_CUSTOM_THEMES,
COUNT,
};
class GraphicsContext;
enum class GPUBackend;
void ResetUIState();
void UpdateUIState(GlobalUIState newState);
GlobalUIState GetUIState();
void SetGPUBackend(GPUBackend type, std::string_view device = "");
GPUBackend GetGPUBackend();
std::string GetGPUBackendDevice();
enum class BootState {
Off,
Booting,
Complete,
Failed,
};
BootState PSP_GetBootState();
inline bool PSP_IsInited() {
return PSP_GetBootState() == BootState::Complete;
}
// Call this once, then call PSP_InitUpdate repeatedly to monitor progress.
bool PSP_InitStart(const CoreParameter &coreParam);
// Check the return value of this - if Booting, keep calling.
// If Complete or Failed, handle as appropriate, and stop calling.
BootState PSP_InitUpdate(std::string *error_string);
// Blocking wrapper around the two above functions, used for convenience in a couple of places.
// Should be avoided/removed eventually.
// Returns either BootState::Complete or BootState::Failed.
BootState PSP_Init(const CoreParameter &coreParam, std::string *error_string);
// Call this after handling BootState::Failed from PSP_Init.
void PSP_CancelBoot();
void PSP_Shutdown(bool success);
BootState PSP_Reboot(std::string *error_string);
void PSP_BeginHostFrame();
void PSP_EndHostFrame();
void PSP_RunLoopWhileState();
void PSP_RunLoopFor(int cycles);
// Call before PSP_BeginHostFrame() in order to not miss any GPU stats.
void PSP_UpdateDebugStats(bool collectStats);
// Increments or decrements an internal counter. Intended to be used by debuggers.
void PSP_ForceDebugStats(bool enable);
void UpdateLoadedFile(FileLoader *fileLoader);
// NOTE: These are almost all derived from g_Config.memStickDirectory directly -
// they are not stored anywhere.
Path GetSysDirectory(PSPDirectories directoryType);
bool CreateSysDirectories();
extern bool coreCollectDebugStats;
inline CoreParameter &PSP_CoreParameter() {
extern CoreParameter g_CoreParameter;
return g_CoreParameter;
}
// Centralized place for dumping useful files, also takes care of checking for dupes and creating a clickable UI popup.
void DumpFileIfEnabled(const u8 *dataPtr, const u32 length, std::string_view name, DumpFileType type);