ppsspp/GPU/Directx9
Henrik Rydgård 5d50d02227
Merge pull request #15894 from unknownbrackets/debugger
GE Debugger: Record only one flip if display framebuf not changed, step on vsync
2022-08-24 06:27:31 +02:00
..
DrawEngineDX9.cpp D3D9: Correct viewport offset sign. 2022-08-22 21:30:10 -07:00
DrawEngineDX9.h Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
FramebufferManagerDX9.cpp Rename VirtualFramebuffer->format to fb_format to line up with fb_address and fb_stride (fundamental parameters) 2022-08-23 08:37:44 +02:00
FramebufferManagerDX9.h Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
GPU_DX9.cpp Merge pull request #15894 from unknownbrackets/debugger 2022-08-24 06:27:31 +02:00
GPU_DX9.h GPU: Centralize SetDisplayFramebuffer(). 2022-08-23 19:29:06 -07:00
ShaderManagerDX9.cpp Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
ShaderManagerDX9.h Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
StateMappingDX9.cpp GPU: Purify ConvertViewportAndScissor(). 2022-08-20 14:21:11 -07:00
StateMappingDX9.h
TextureCacheDX9.cpp Use Draw2D for depal shaders (except the actual blit, for now) 2022-08-23 11:21:40 +02:00
TextureCacheDX9.h Use Draw2D for depal shaders (except the actual blit, for now) 2022-08-23 11:21:40 +02:00