ppsspp/GPU/GLES
2013-08-25 13:24:52 +02:00
..
FragmentShaderGenerator.cpp Fix fallthough bugs in isAlphaTestTriviallyTrue 2013-08-24 11:56:39 +02:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Merge pull request #3357 from raven02/patch-15 2013-08-25 03:01:58 -07:00
Framebuffer.h Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip. 2013-08-16 01:00:26 +02:00
GLES_GPU.cpp Add some additional reporting. 2013-08-24 11:34:38 -07:00
GLES_GPU.h Combine and sort the GPU command tables by purpose, make it flags for future flexibility. 2013-08-23 13:36:55 +02:00
IndexGenerator.cpp Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
IndexGenerator.h Always defined WIN32_LEAN_AND_MEAN. 2013-07-28 21:04:20 -07:00
ShaderManager.cpp Add a few gstate accessors for texture type stuff. 2013-08-24 11:34:37 -07:00
ShaderManager.h GPU ShaderManager: Naming convention, inline a function 2013-08-10 18:39:27 +02:00
Spline.cpp Add a few gstate accessors for texture type stuff. 2013-08-24 11:34:37 -07:00
StateMapping.cpp Revert "More alpha hackery. This is starting to get embarrassing, really need to fix those tests." 2013-08-25 13:24:52 +02:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
TextureCache.cpp Mipmapping only enable when texture scaling disabled 2013-08-25 14:43:03 +08:00
TextureCache.h Detach textures and fbs using a range check. 2013-08-02 22:45:34 -07:00
TextureScaler.cpp Add initial support for native Visual Studio 2012(and above) compilation. Just upgrade the SLN, and go. 2013-07-25 18:34:55 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Use gstate.* accessors in a few more places. 2013-08-24 11:34:35 -07:00
TransformPipeline.h Use gstate.* accessors in a few more places. 2013-08-24 11:34:35 -07:00
VertexDecoder.cpp Use more accessors, simplify softgpu colortest. 2013-08-24 11:34:38 -07:00
VertexDecoder.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
VertexShaderGenerator.cpp Add a few gstate accessors for texture type stuff. 2013-08-24 11:34:37 -07:00
VertexShaderGenerator.h Collapse skinning shaders with #bones < 4 to a single one. 2013-07-27 20:09:22 +02:00