ppsspp/Windows/GPU
2023-08-06 17:17:24 +02:00
..
D3D9Context.cpp Wrap the display globals in a struct (#16998) 2023-02-25 13:09:44 +01:00
D3D9Context.h D3D9: Allow vsync change at runtime. 2020-02-29 22:48:58 -08:00
D3D11Context.cpp More lenient emoji check, remove unused variable 2023-08-06 17:17:24 +02:00
D3D11Context.h D3D11: Respect vsync setting. 2020-02-29 22:48:58 -08:00
WindowsGLContext.cpp Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h 2023-06-30 17:15:49 +02:00
WindowsGLContext.h Global: Cleanup initialization/pointer checks. 2022-12-10 21:13:36 -08:00
WindowsGraphicsContext.h GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends. 2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp Vulkan: Don't use multithreaded rendering if frames-in-flight is set to 1 2023-08-01 21:08:07 +02:00
WindowsVulkanContext.h Windows: Add some missing override specifiers. 2021-02-14 10:30:10 -08:00