ppsspp/GPU/GLES
2014-06-29 15:47:00 -07:00
..
DepalettizeShader.cpp Warning fix. 2014-06-21 18:04:00 -07:00
DepalettizeShader.h Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
FragmentShaderGenerator.cpp Use shader blend for min/max when unsupported. 2014-06-17 00:20:06 -07:00
FragmentShaderGenerator.h Support fixed/fixed blending without a blit. 2014-06-17 00:20:04 -07:00
Framebuffer.cpp Height can be equal, just not greater. 2014-06-28 03:41:44 -07:00
Framebuffer.h Optimize away bits in the stencil upload. 2014-06-28 01:39:18 -07:00
GLES_GPU.cpp Allow changing prescale uv at runtime. 2014-06-28 21:51:25 -07:00
GLES_GPU.h Allow changing prescale uv at runtime. 2014-06-28 21:51:25 -07:00
ShaderManager.cpp Make sure not to leak any enabled vertex arrays. 2014-06-22 21:42:29 -07:00
ShaderManager.h Support alpha / color test masks on desktop/gles3. 2014-06-16 00:33:48 -07:00
SoftwareTransform.cpp Experiment: Disable clear optimization on PVR (see #6290) 2014-06-24 23:32:40 +02:00
Spline.cpp Use the same vertex decoders for splines. 2014-06-29 15:46:59 -07:00
StateMapping.cpp Use shader blend for min/max when unsupported. 2014-06-17 00:20:06 -07:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Small optimizations to stencil scanning. 2014-06-28 02:00:14 -07:00
TextureCache.cpp Require 25% of texture to overlap framebuffer. 2014-06-26 00:48:48 -07:00
TextureCache.h Separate framebuffer sampling params from tex. 2014-06-15 13:34:58 -07:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Minor optimization for prescale/not, fix switch. 2014-06-29 15:47:00 -07:00
TransformPipeline.h Allow changing software skinning at runtime. 2014-06-28 21:46:43 -07:00
VertexDecoder.cpp Allow changing software skinning at runtime. 2014-06-28 21:46:43 -07:00
VertexDecoder.h Allow changing software skinning at runtime. 2014-06-28 21:46:43 -07:00
VertexDecoderArm.cpp vertexjit: Specify round to zero in ARM rounding. 2014-06-28 00:38:57 -07:00
VertexDecoderX86.cpp Use an unsigned compare for x86 vertexalpha check. 2014-05-04 09:58:58 -07:00
VertexShaderGenerator.cpp Disable precision qualifiers on desktop GL 2014-06-10 22:44:53 +02:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00