ppsspp/GPU/GLES/IndexGenerator.cpp

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5.3 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "IndexGenerator.h"
// Points don't need indexing...
const u8 indexedPrimitiveType[7] = {
GE_PRIM_POINTS,
GE_PRIM_LINES,
GE_PRIM_LINES,
GE_PRIM_TRIANGLES,
GE_PRIM_TRIANGLES,
GE_PRIM_TRIANGLES,
GE_PRIM_TRIANGLES,
};
void IndexGenerator::Reset() {
prim_ = -1;
inds_ = 0;
}
bool IndexGenerator::PrimCompatible(int prim) {
if (prim_ == -1)
return true;
return indexedPrimitiveType[prim] == indexedPrimitiveType[prim_];
}
void IndexGenerator::Start(u16 *inds, int baseIndex, int prim)
{
this->inds_ = inds;
index_ = baseIndex;
}
void IndexGenerator::AddList(int numVerts)
{
//if we have no vertices return
int numTris = numVerts / 3;
for (int i = 0; i < numTris; i++)
{
*inds_++ = index_ + i*3;
*inds_++ = index_ + i*3 + 1;
*inds_++ = index_ + i*3 + 2;
}
// ignore overflow verts
index_ += numVerts;
}
void IndexGenerator::AddStrip(int numVerts)
{
bool wind = false;
int numTris = numVerts - 2;
for (int i = 0; i < numTris; i++)
{
*inds_++ = index_ + i;
*inds_++ = index_ + i+(wind?2:1);
*inds_++ = index_ + i+(wind?1:2);
wind = !wind;
}
index_ += numVerts;
}
void IndexGenerator::AddFan(int numVerts)
{
int numTris = numVerts - 2;
for (int i = 0; i < numTris; i++)
{
*inds_++ = index_;
*inds_++ = index_ + i + 1;
*inds_++ = index_ + i + 2;
}
index_ += numVerts;
}
void IndexGenerator::TranslateList(int numVerts, const u8 *inds, int offset)
{
int numTris = numVerts / 3;
for (int i = 0; i < numTris; i++)
{
*inds_++ = index_ + offset + inds[i*3];
*inds_++ = index_ + offset + inds[i*3 + 1];
*inds_++ = index_ + offset + inds[i*3 + 2];
}
index_ += numVerts;
}
void IndexGenerator::TranslateStrip(int numVerts, const u8 *inds, int offset)
{
bool wind = false;
int numTris = numVerts - 2;
for (int i = 0; i < numTris; i++)
{
*inds_++ = index_ + offset + inds[i];
*inds_++ = index_ + offset + inds[i + (wind?2:1)];
*inds_++ = index_ + offset + inds[i + (wind?1:2)];
wind = !wind;
}
index_ += numVerts;
}
void IndexGenerator::TranslateFan(int numVerts, const u8 *inds, int offset)
{
if (numVerts <= 0) return;
int numTris = numVerts - 2;
for (int i = 0; i < numTris; i++)
{
*inds_++ = index_ + offset + inds[i];
*inds_++ = index_ + offset + inds[i + 1];
*inds_++ = index_ + offset + inds[i + 2];
}
index_ += numVerts;
}
void IndexGenerator::TranslateList(int numVerts, const u16 *inds, int offset)
{
int numTris = numVerts / 3;
for (int i = 0; i < numTris; i++)
{
*inds_++ = index_ + offset + inds[i*3];
*inds_++ = index_ + offset + inds[i*3 + 1];
*inds_++ = index_ + offset + inds[i*3 + 2];
}
index_ += numVerts;
}
void IndexGenerator::TranslateStrip(int numVerts, const u16 *inds, int offset)
{
bool wind = false;
int numTris = numVerts - 2;
for (int i = 0; i < numTris; i++)
{
*inds_++ = index_ + offset + inds[i];
*inds_++ = index_ + offset + inds[i + (wind?2:1)];
*inds_++ = index_ + offset + inds[i + (wind?1:2)];
wind = !wind;
}
index_ += numVerts;
}
void IndexGenerator::TranslateFan(int numVerts, const u16 *inds, int offset)
{
if (numVerts <= 0) return;
int numTris = numVerts - 2;
for (int i = 0; i < numTris; i++)
{
*inds_++ = index_ + offset + inds[i];
*inds_++ = index_ + offset + inds[i + 1];
*inds_++ = index_ + offset + inds[i + 2];
}
index_ += numVerts;
}
//Lines
void IndexGenerator::AddLineList(int numVerts)
{
int numLines = numVerts / 2;
for (int i = 0; i < numLines; i++)
{
*inds_++ = index_ + i*2;
*inds_++ = index_ + i*2+1;
}
index_ += numVerts;
}
void IndexGenerator::AddLineStrip(int numVerts)
{
int numLines = numVerts - 1;
for (int i = 0; i < numLines; i++)
{
*inds_++ = index_ + i;
*inds_++ = index_ + i + 1;
}
index_ += numVerts;
}
void IndexGenerator::TranslateLineList(int numVerts, const u8 *inds, int offset)
{
int numLines = numVerts / 2;
for (int i = 0; i < numLines; i++)
{
*inds_++ = index_ + i*2;
*inds_++ = index_ + i*2+1;
}
index_ += numVerts;
}
void IndexGenerator::TranslateLineStrip(int numVerts, const u8 *inds, int offset)
{
int numLines = numVerts - 1;
for (int i = 0; i < numLines; i++)
{
*inds_++ = index_ + i;
*inds_++ = index_ + i + 1;
}
index_ += numVerts;
}
void IndexGenerator::TranslateLineList(int numVerts, const u16 *inds, int offset)
{
int numLines = numVerts / 2;
for (int i = 0; i < numLines; i++)
{
*inds_++ = index_ + i*2;
*inds_++ = index_ + i*2+1;
}
index_ += numVerts;
}
void IndexGenerator::TranslateLineStrip(int numVerts, const u16 *inds, int offset)
{
int numLines = numVerts - 1;
for (int i = 0; i < numLines; i++)
{
*inds_++ = index_ + i;
*inds_++ = index_ + i + 1;
}
index_ += numVerts;
}