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GLES
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HW : Treat light type 3 as light type 2
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2013-08-20 11:43:18 +08:00 |
Null
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Remove very questionable DrawSync override.
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2013-08-17 09:53:10 -07:00 |
Software
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Use constants for other uv gen mode usages.
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2013-08-19 00:43:54 -07:00 |
CMakeLists.txt
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softgpu: Add support for ambient lighting.
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2013-08-16 23:48:58 +02:00 |
ge_constants.h
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Add GE_LIGHTTYPE_UNKNOWN
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2013-08-20 11:41:24 +08:00 |
GeDisasm.cpp
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Fix #3117 (by reverting part of a previous change), plus a minor change that might speed GT up.
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2013-08-10 23:25:55 +02:00 |
GeDisasm.h
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Add a function to pretty-print vertex type.
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2013-04-22 22:04:26 -07:00 |
GPU.vcxproj
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GPU: Remove unncessary flags in the VC project file.
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2013-08-17 10:50:17 +02:00 |
GPU.vcxproj.filters
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softgpu: Fix incorrect depth buffer write base address.
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2013-08-16 23:49:09 +02:00 |
GPUCommon.cpp
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Temporary fix issue #3167 in non-multithread mode #2
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2013-08-15 03:44:20 +08:00 |
GPUCommon.h
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Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip.
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2013-08-16 01:00:26 +02:00 |
GPUInterface.h
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Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip.
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2013-08-16 01:00:26 +02:00 |
GPUState.cpp
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Small changes. Symbian buildfix.
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2013-08-18 18:17:23 +10:00 |
GPUState.h
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softgpu: Implement skinning.
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2013-08-16 23:49:14 +02:00 |
Math3D.cpp
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GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values.
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2013-07-29 22:26:42 +02:00 |
Math3D.h
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GPU/Math3D: Add a 4x4 matrix class.
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2013-07-29 22:49:19 +02:00 |