mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
241 lines
8.3 KiB
C++
241 lines
8.3 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Common/Serialize/Serializer.h"
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#include "Common/Serialize/SerializeFuncs.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/FunctionWrappers.h"
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#include "Core/HLE/sceAudiocodec.h"
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#include "Core/MemMap.h"
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#include "Core/Reporting.h"
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#include "Core/HW/SimpleAudioDec.h"
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// Following kaien_fr's sample code https://github.com/hrydgard/ppsspp/issues/5620#issuecomment-37086024
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// Should probably store the EDRAM get/release status somewhere within here, etc.
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// g_audioDecoderContexts is to store current playing audios.
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std::map<u32, AudioDecoder *> g_audioDecoderContexts;
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static bool oldStateLoaded = false;
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static_assert(sizeof(SceAudiocodecCodec) == 128);
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// find the audio decoder for corresponding ctxPtr in audioList
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static AudioDecoder *findDecoder(u32 ctxPtr) {
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auto it = g_audioDecoderContexts.find(ctxPtr);
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if (it != g_audioDecoderContexts.end()) {
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return it->second;
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}
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return NULL;
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}
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// remove decoder from audioList
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static bool removeDecoder(u32 ctxPtr) {
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auto it = g_audioDecoderContexts.find(ctxPtr);
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if (it != g_audioDecoderContexts.end()) {
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delete it->second;
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g_audioDecoderContexts.erase(it);
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return true;
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}
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return false;
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}
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static void clearDecoders() {
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for (const auto &[_, decoder] : g_audioDecoderContexts) {
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delete decoder;
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}
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g_audioDecoderContexts.clear();
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}
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void __AudioCodecInit() {
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oldStateLoaded = false;
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}
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void __AudioCodecShutdown() {
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// We need to kill off any still opened codecs to not leak memory.
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clearDecoders();
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}
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// TODO: Actually support mono output.
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static int __AudioCodecInitCommon(u32 ctxPtr, int codec, bool mono) {
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PSPAudioType audioType = (PSPAudioType)codec;
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if (IsValidCodec(audioType)) {
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// Initialize the codec memory.
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auto ctx = PSPPointer<SceAudiocodecCodec>::Create(ctxPtr);
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ctx->unk_init = 0x5100601; // Firmware version indicator?
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ctx->err = 0;
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// The rest of the initialization is done by the driver.
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// Create audio decoder for given audio codec and push it into AudioList
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if (removeDecoder(ctxPtr)) {
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WARN_LOG_REPORT(Log::HLE, "sceAudiocodecInit(%08x, %d): replacing existing context", ctxPtr, codec);
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}
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AudioDecoder *decoder = CreateAudioDecoder(audioType);
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decoder->SetCtxPtr(ctxPtr);
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g_audioDecoderContexts[ctxPtr] = decoder;
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INFO_LOG(Log::ME, "sceAudiocodecInit(%08x, %i (%s))", ctxPtr, codec, GetCodecName(audioType));
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DEBUG_LOG(Log::ME, "Number of playing sceAudioCodec audios : %d", (int)g_audioDecoderContexts.size());
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return 0;
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}
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ERROR_LOG_REPORT(Log::ME, "sceAudiocodecInit(%08x, %i (%s)): Unknown audio codec %i", ctxPtr, codec, GetCodecName(audioType), codec);
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return 0;
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}
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static int sceAudiocodecInit(u32 ctxPtr, int codec) {
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return __AudioCodecInitCommon(ctxPtr, codec, false);
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}
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static int sceAudiocodecInitMono(u32 ctxPtr, int codec) {
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return __AudioCodecInitCommon(ctxPtr, codec, true);
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}
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static int sceAudiocodecDecode(u32 ctxPtr, int codec) {
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PSPAudioType audioType = (PSPAudioType)codec;
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if (!ctxPtr){
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ERROR_LOG_REPORT(Log::ME, "sceAudiocodecDecode(%08x, %i (%s)) got NULL pointer", ctxPtr, codec, GetCodecName(audioType));
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return -1;
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}
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if (IsValidCodec(audioType)){
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// find a decoder in audioList
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auto decoder = findDecoder(ctxPtr);
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if (!decoder && oldStateLoaded) {
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// We must have loaded an old state that did not have sceAudiocodec information.
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// Fake it by creating the desired context.
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decoder = CreateAudioDecoder(audioType);
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decoder->SetCtxPtr(ctxPtr);
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g_audioDecoderContexts[ctxPtr] = decoder;
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}
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if (decoder != NULL) {
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// Use SimpleAudioDec to decode audio
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auto ctx = PSPPointer<SceAudiocodecCodec>::Create(ctxPtr); // On game-owned heap, no need to allocate.
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// Decode audio
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int inDataConsumed = 0;
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int outSamples = 0;
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decoder->Decode(Memory::GetPointer(ctx->inBuf), ctx->srcFrameSize, &inDataConsumed, 2, (int16_t *)Memory::GetPointerWrite(ctx->outBuf), &outSamples);
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}
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DEBUG_LOG(Log::ME, "sceAudiocodecDec(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
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return 0;
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}
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ERROR_LOG_REPORT(Log::ME, "UNIMPL sceAudiocodecDecode(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
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return 0;
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}
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static int sceAudiocodecGetInfo(u32 ctxPtr, int codec) {
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ERROR_LOG_REPORT(Log::ME, "UNIMPL sceAudiocodecGetInfo(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
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return 0;
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}
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static int sceAudiocodecCheckNeedMem(u32 ctxPtr, int codec) {
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WARN_LOG(Log::ME, "UNIMPL sceAudiocodecCheckNeedMem(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
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return 0;
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}
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static int sceAudiocodecGetEDRAM(u32 ctxPtr, int codec) {
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WARN_LOG(Log::ME, "UNIMPL sceAudiocodecGetEDRAM(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
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return 0;
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}
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static int sceAudiocodecReleaseEDRAM(u32 ctxPtr, int id) {
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if (removeDecoder(ctxPtr)){
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INFO_LOG(Log::ME, "sceAudiocodecReleaseEDRAM(%08x, %i)", ctxPtr, id);
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return 0;
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}
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WARN_LOG(Log::ME, "UNIMPL sceAudiocodecReleaseEDRAM(%08x, %i)", ctxPtr, id);
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return 0;
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}
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const HLEFunction sceAudiocodec[] = {
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{0X70A703F8, &WrapI_UI<sceAudiocodecDecode>, "sceAudiocodecDecode", 'i', "xi"},
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{0X5B37EB1D, &WrapI_UI<sceAudiocodecInit>, "sceAudiocodecInit", 'i', "xi"},
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{0X8ACA11D5, &WrapI_UI<sceAudiocodecGetInfo>, "sceAudiocodecGetInfo", 'i', "xi"},
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{0X3A20A200, &WrapI_UI<sceAudiocodecGetEDRAM>, "sceAudiocodecGetEDRAM", 'i', "xi"},
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{0X29681260, &WrapI_UI<sceAudiocodecReleaseEDRAM>, "sceAudiocodecReleaseEDRAM", 'i', "xi"},
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{0X9D3F790C, &WrapI_UI<sceAudiocodecCheckNeedMem>, "sceAudiocodecCheckNeedMem", 'i', "xi"},
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{0X59176A0F, nullptr, "sceAudiocodec_59176A0F_GetBlockSizeMaybe", 'i', "xxx" }, // params are context, codec, outptr
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{0X3DD7EE1A, &WrapI_UI<sceAudiocodecInitMono>, "sceAudiocodecInitMono", 'i', "xi"}, // Used by sceAtrac for MOut* functions.
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};
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void Register_sceAudiocodec() {
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RegisterHLEModule("sceAudiocodec", ARRAY_SIZE(sceAudiocodec), sceAudiocodec);
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}
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void __sceAudiocodecDoState(PointerWrap &p){
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auto s = p.Section("AudioList", 0, 2);
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if (!s) {
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oldStateLoaded = true;
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return;
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}
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int count = (int)g_audioDecoderContexts.size();
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Do(p, count);
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if (count > 0) {
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if (p.mode == PointerWrap::MODE_READ) {
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clearDecoders();
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// loadstate if audioList is nonempty
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auto codec_ = new int[count];
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auto ctxPtr_ = new u32[count];
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// These sizeof(pointers) are wrong, but kept to avoid breaking on old saves.
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// They're not used in new savestates.
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunknown-warning-option"
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#pragma clang diagnostic ignored "-Wsizeof-pointer-div"
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#elif defined(__GNUC__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wsizeof-pointer-div"
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#endif
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DoArray(p, codec_, s >= 2 ? count : (int)ARRAY_SIZE(codec_));
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DoArray(p, ctxPtr_, s >= 2 ? count : (int)ARRAY_SIZE(ctxPtr_));
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for (int i = 0; i < count; i++) {
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auto decoder = CreateAudioDecoder((PSPAudioType)codec_[i]);
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decoder->SetCtxPtr(ctxPtr_[i]);
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g_audioDecoderContexts[ctxPtr_[i]] = decoder;
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}
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#ifdef __clang__
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#pragma clang diagnostic pop
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#elif defined(__GNUC__)
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#pragma GCC diagnostic pop
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#endif
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delete[] codec_;
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delete[] ctxPtr_;
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}
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else
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{
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// savestate if audioList is nonempty
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// Some of this is only necessary in Write but won't really hurt Measure.
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auto codec_ = new int[count];
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auto ctxPtr_ = new u32[count];
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int i = 0;
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for (auto iter : g_audioDecoderContexts) {
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const AudioDecoder *decoder = iter.second;
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codec_[i] = decoder->GetAudioType();
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ctxPtr_[i] = decoder->GetCtxPtr();
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i++;
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}
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DoArray(p, codec_, count);
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DoArray(p, ctxPtr_, count);
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delete[] codec_;
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delete[] ctxPtr_;
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}
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}
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}
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