ppsspp/Common/GPU/D3D9
Henrik Rydgård 4da2ca0935 Implement shader blending for D3D9
This was easy, dunno why I never got around to it before..
I guess I didn't know about VPOS.

This does raise our minimum shader model requirement to ps_3_0.
2022-08-30 12:19:56 +02:00
..
D3D9ShaderCompiler.cpp Implement shader blending for D3D9 2022-08-30 12:19:56 +02:00
D3D9ShaderCompiler.h Set up the test for D3D9, start fixing stuff. 2020-10-31 18:32:43 +01:00
D3D9StateCache.cpp Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
D3D9StateCache.h Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
D3DCompilerLoader.cpp Complete the eradication of D3DX9 compiler loader 2020-10-05 00:13:29 +02:00
D3DCompilerLoader.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
thin3d_d3d9.cpp Implement shader blending for D3D9 2022-08-30 12:19:56 +02:00