mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
794 lines
25 KiB
C++
794 lines
25 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include <cstring>
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#include "ext/xxhash.h"
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#include "i18n/i18n.h"
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#include "math/math_util.h"
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#include "profiler/profiler.h"
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#include "thin3d/thin3d.h"
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#include "Common/ColorConv.h"
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#include "Core/Config.h"
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#include "Core/Host.h"
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#include "Core/MemMap.h"
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#include "Core/Reporting.h"
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#include "Core/System.h"
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#include "Common/Vulkan/VulkanContext.h"
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#include "Common/Vulkan/VulkanImage.h"
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#include "Common/Vulkan/VulkanMemory.h"
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#include "GPU/ge_constants.h"
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#include "GPU/GPUState.h"
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#include "GPU/Vulkan/TextureCacheVulkan.h"
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#include "GPU/Vulkan/FramebufferVulkan.h"
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#include "GPU/Vulkan/FragmentShaderGeneratorVulkan.h"
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#include "GPU/Vulkan/DepalettizeShaderVulkan.h"
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#include "GPU/Vulkan/ShaderManagerVulkan.h"
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#include "GPU/Vulkan/DrawEngineVulkan.h"
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#include "GPU/Common/TextureDecoder.h"
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#ifdef _M_SSE
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#include <xmmintrin.h>
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#endif
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#define TEXCACHE_NAME_CACHE_SIZE 16
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#define TEXCACHE_MAX_TEXELS_SCALED (256*256) // Per frame
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#define TEXCACHE_MIN_SLAB_SIZE (4 * 1024 * 1024)
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#define TEXCACHE_MAX_SLAB_SIZE (32 * 1024 * 1024)
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// Note: some drivers prefer B4G4R4A4_UNORM_PACK16 over R4G4B4A4_UNORM_PACK16.
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#define VULKAN_4444_FORMAT VK_FORMAT_B4G4R4A4_UNORM_PACK16
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#define VULKAN_1555_FORMAT VK_FORMAT_A1R5G5B5_UNORM_PACK16
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#define VULKAN_565_FORMAT VK_FORMAT_B5G6R5_UNORM_PACK16
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#define VULKAN_8888_FORMAT VK_FORMAT_R8G8B8A8_UNORM
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static const VkComponentMapping VULKAN_4444_SWIZZLE = { VK_COMPONENT_SWIZZLE_A, VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B };
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static const VkComponentMapping VULKAN_1555_SWIZZLE = { VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_A };
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static const VkComponentMapping VULKAN_565_SWIZZLE = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
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static const VkComponentMapping VULKAN_8888_SWIZZLE = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
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CachedTextureVulkan::~CachedTextureVulkan() {
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delete texture_;
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}
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SamplerCache::~SamplerCache() {
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for (auto iter : cache_) {
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vulkan_->Delete().QueueDeleteSampler(iter.second);
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}
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}
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VkSampler SamplerCache::GetOrCreateSampler(const SamplerCacheKey &key) {
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auto iter = cache_.find(key);
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if (iter != cache_.end()) {
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return iter->second;
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}
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VkSamplerCreateInfo samp = { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
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samp.addressModeU = key.sClamp ? VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE : VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samp.addressModeV = key.tClamp ? VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE : VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samp.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samp.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
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samp.compareOp = VK_COMPARE_OP_ALWAYS;
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samp.flags = 0;
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samp.magFilter = key.magFilt ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
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samp.minFilter = key.minFilt ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
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samp.mipmapMode = key.mipFilt ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
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if (gstate_c.Supports(GPU_SUPPORTS_ANISOTROPY) && g_Config.iAnisotropyLevel > 0) {
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// Docs say the min of this value and the supported max are used.
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samp.maxAnisotropy = 1 << g_Config.iAnisotropyLevel;
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samp.anisotropyEnable = true;
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} else {
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samp.maxAnisotropy = 1.0f;
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samp.anisotropyEnable = false;
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}
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samp.maxLod = key.maxLevel;
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samp.minLod = 0.0f;
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samp.mipLodBias = 0.0f;
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VkSampler sampler;
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VkResult res = vkCreateSampler(vulkan_->GetDevice(), &samp, nullptr, &sampler);
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assert(res == VK_SUCCESS);
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cache_[key] = sampler;
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return sampler;
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}
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void SamplerCache::DeviceLost() {
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for (auto iter : cache_) {
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vulkan_->Delete().QueueDeleteSampler(iter.second);
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}
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cache_.clear();
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}
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void SamplerCache::DeviceRestore(VulkanContext *vulkan) {
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vulkan_ = vulkan;
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}
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TextureCacheVulkan::TextureCacheVulkan(Draw::DrawContext *draw, VulkanContext *vulkan)
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: TextureCacheCommon(draw),
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vulkan_(vulkan),
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samplerCache_(vulkan),
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texelsScaledThisFrame_(0) {
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timesInvalidatedAllThisFrame_ = 0;
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lastBoundTexture = nullptr;
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allocator_ = new VulkanDeviceAllocator(vulkan_, TEXCACHE_MIN_SLAB_SIZE, TEXCACHE_MAX_SLAB_SIZE);
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SetupTextureDecoder();
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}
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TextureCacheVulkan::~TextureCacheVulkan() {
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Clear(true);
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allocator_->Destroy();
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// We have to delete on queue, so this can free its queued deletions.
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vulkan_->Delete().QueueCallback([](void *ptr) {
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auto allocator = static_cast<VulkanDeviceAllocator *>(ptr);
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delete allocator;
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}, allocator_);
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}
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void TextureCacheVulkan::SetFramebufferManager(FramebufferManagerVulkan *fbManager) {
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framebufferManagerVulkan_ = fbManager;
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framebufferManager_ = fbManager;
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}
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void TextureCacheVulkan::DeviceLost() {
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Clear(true);
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if (allocator_) {
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allocator_->Destroy();
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// We have to delete on queue, so this can free its queued deletions.
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vulkan_->Delete().QueueCallback([](void *ptr) {
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auto allocator = static_cast<VulkanDeviceAllocator *>(ptr);
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delete allocator;
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}, allocator_);
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allocator_ = nullptr;
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}
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samplerCache_.DeviceLost();
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nextTexture_ = nullptr;
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}
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void TextureCacheVulkan::DeviceRestore(VulkanContext *vulkan) {
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vulkan_ = vulkan;
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allocator_ = new VulkanDeviceAllocator(vulkan_, TEXCACHE_MIN_SLAB_SIZE, TEXCACHE_MAX_SLAB_SIZE);
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samplerCache_.DeviceRestore(vulkan);
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}
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void TextureCacheVulkan::ReleaseTexture(TexCacheEntry *entry) {
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DEBUG_LOG(G3D, "Deleting texture %p", entry->vkTex);
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delete entry->vkTex;
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}
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void TextureCacheVulkan::DeleteTexture(TexCache::iterator it) {
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delete it->second.vkTex;
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auto fbInfo = fbTexInfo_.find(it->first);
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if (fbInfo != fbTexInfo_.end()) {
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fbTexInfo_.erase(fbInfo);
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}
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cacheSizeEstimate_ -= EstimateTexMemoryUsage(&it->second);
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cache_.erase(it);
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}
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VkFormat getClutDestFormatVulkan(GEPaletteFormat format) {
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switch (format) {
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case GE_CMODE_16BIT_ABGR4444:
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return VULKAN_4444_FORMAT;
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case GE_CMODE_16BIT_ABGR5551:
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return VULKAN_1555_FORMAT;
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case GE_CMODE_16BIT_BGR5650:
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return VULKAN_565_FORMAT;
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case GE_CMODE_32BIT_ABGR8888:
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return VULKAN_8888_FORMAT;
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}
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return VK_FORMAT_UNDEFINED;
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}
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static const VkFilter MagFiltVK[2] = {
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VK_FILTER_NEAREST,
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VK_FILTER_LINEAR
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};
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void TextureCacheVulkan::UpdateSamplingParams(TexCacheEntry &entry, SamplerCacheKey &key) {
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// TODO: Make GetSamplingParams write SamplerCacheKey directly
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int minFilt;
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int magFilt;
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bool sClamp;
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bool tClamp;
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float lodBias;
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GetSamplingParams(minFilt, magFilt, sClamp, tClamp, lodBias, entry.maxLevel, entry.addr);
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key.minFilt = minFilt & 1;
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key.mipEnable = (minFilt >> 2) & 1;
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key.mipFilt = (minFilt >> 1) & 1;
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key.magFilt = magFilt & 1;
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key.sClamp = sClamp;
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key.tClamp = tClamp;
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key.maxLevel = entry.vkTex->texture_->GetNumMips() - 1;
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/*
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if (entry.maxLevel != 0) {
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if (force || entry.lodBias != lodBias) {
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if (gstate_c.Supports(GPU_SUPPORTS_TEXTURE_LOD_CONTROL)) {
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GETexLevelMode mode = gstate.getTexLevelMode();
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switch (mode) {
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case GE_TEXLEVEL_MODE_AUTO:
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// TODO
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break;
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case GE_TEXLEVEL_MODE_CONST:
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// Sigh, LOD_BIAS is not even in ES 3.0..
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break;
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case GE_TEXLEVEL_MODE_SLOPE:
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// TODO
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break;
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}
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}
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entry.lodBias = lodBias;
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}
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}
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*/
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if (entry.framebuffer) {
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WARN_LOG_REPORT_ONCE(wrongFramebufAttach, G3D, "Framebuffer still attached in UpdateSamplingParams()?");
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}
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}
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void TextureCacheVulkan::SetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHeight, SamplerCacheKey &key) {
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int minFilt;
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int magFilt;
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bool sClamp;
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bool tClamp;
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float lodBias;
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GetSamplingParams(minFilt, magFilt, sClamp, tClamp, lodBias, 0, 0);
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key.minFilt = minFilt & 1;
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key.mipFilt = 0;
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key.magFilt = magFilt & 1;
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key.sClamp = sClamp;
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key.tClamp = tClamp;
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// Often the framebuffer will not match the texture size. We'll wrap/clamp in the shader in that case.
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// This happens whether we have OES_texture_npot or not.
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int w = gstate.getTextureWidth(0);
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int h = gstate.getTextureHeight(0);
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if (w != bufferWidth || h != bufferHeight) {
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key.sClamp = true;
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key.tClamp = true;
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}
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}
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void TextureCacheVulkan::StartFrame() {
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lastBoundTexture = nullptr;
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timesInvalidatedAllThisFrame_ = 0;
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texelsScaledThisFrame_ = 0;
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if (clearCacheNextFrame_) {
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Clear(true);
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clearCacheNextFrame_ = false;
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} else {
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Decimate();
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}
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allocator_->Begin();
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}
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void TextureCacheVulkan::EndFrame() {
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allocator_->End();
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if (texelsScaledThisFrame_) {
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// INFO_LOG(G3D, "Scaled %i texels", texelsScaledThisFrame_);
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}
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}
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void TextureCacheVulkan::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) {
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const u32 clutBaseBytes = clutFormat == GE_CMODE_32BIT_ABGR8888 ? (clutBase * sizeof(u32)) : (clutBase * sizeof(u16));
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// Technically, these extra bytes weren't loaded, but hopefully it was loaded earlier.
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// If not, we're going to hash random data, which hopefully doesn't cause a performance issue.
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//
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// TODO: Actually, this seems like a hack. The game can upload part of a CLUT and reference other data.
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// clutTotalBytes_ is the last amount uploaded. We should hash clutMaxBytes_, but this will often hash
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// unrelated old entries for small palettes.
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// Adding clutBaseBytes may just be mitigating this for some usage patterns.
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const u32 clutExtendedBytes = std::min(clutTotalBytes_ + clutBaseBytes, clutMaxBytes_);
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clutHash_ = DoReliableHash32((const char *)clutBufRaw_, clutExtendedBytes, 0xC0108888);
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clutBuf_ = clutBufRaw_;
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// Special optimization: fonts typically draw clut4 with just alpha values in a single color.
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clutAlphaLinear_ = false;
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clutAlphaLinearColor_ = 0;
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if (clutFormat == GE_CMODE_16BIT_ABGR4444 && clutIndexIsSimple) {
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const u16_le *clut = GetCurrentClut<u16_le>();
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clutAlphaLinear_ = true;
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clutAlphaLinearColor_ = clut[15] & 0x0FFF;
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for (int i = 0; i < 16; ++i) {
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u16 step = clutAlphaLinearColor_ | (i << 12);
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if (clut[i] != step) {
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clutAlphaLinear_ = false;
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break;
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}
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}
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}
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clutLastFormat_ = gstate.clutformat;
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}
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void TextureCacheVulkan::BindTexture(TexCacheEntry *entry) {
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if (!entry || !entry->vkTex) {
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imageView_ = VK_NULL_HANDLE;
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sampler_ = VK_NULL_HANDLE;
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return;
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}
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imageView_ = entry->vkTex->texture_->GetImageView();
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SamplerCacheKey key;
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UpdateSamplingParams(*entry, key);
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sampler_ = samplerCache_.GetOrCreateSampler(key);
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}
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void TextureCacheVulkan::Unbind() {
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imageView_ = VK_NULL_HANDLE;
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sampler_ = VK_NULL_HANDLE;
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}
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void TextureCacheVulkan::ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer) {
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DepalShaderVulkan *depal = nullptr;
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const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat();
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if ((entry->status & TexCacheEntry::STATUS_DEPALETTIZE) && !g_Config.bDisableSlowFramebufEffects) {
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// depal = depalShaderCache_->GetDepalettizeShader(clutFormat, framebuffer->drawnFormat);
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}
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if (depal) {
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// VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_);
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// VulkanFBO *depalFBO = framebufferManager_->GetTempFBO(framebuffer->renderWidth, framebuffer->renderHeight, VK_FBO_8888);
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//depalFBO->BeginPass(cmd);
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struct Pos {
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Pos(float x_, float y_, float z_) : x(x_), y(y_), z(z_) {
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}
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float x;
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float y;
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float z;
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};
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struct UV {
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UV(float u_, float v_) : u(u_), v(v_) {
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}
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float u;
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float v;
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};
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Pos pos[4] = {
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{ -1, -1, -1 },
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{ 1, -1, -1 },
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{ 1, 1, -1 },
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{ -1, 1, -1 },
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};
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UV uv[4] = {
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{ 0, 0 },
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{ 1, 0 },
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{ 1, 1 },
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{ 0, 1 },
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};
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static const int indices[4] = { 0, 1, 3, 2 };
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// If min is not < max, then we don't have values (wasn't set during decode.)
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if (gstate_c.vertBounds.minV < gstate_c.vertBounds.maxV) {
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const float invWidth = 1.0f / (float)framebuffer->bufferWidth;
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const float invHeight = 1.0f / (float)framebuffer->bufferHeight;
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// Inverse of half = double.
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const float invHalfWidth = invWidth * 2.0f;
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const float invHalfHeight = invHeight * 2.0f;
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const int u1 = gstate_c.vertBounds.minU + gstate_c.curTextureXOffset;
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const int v1 = gstate_c.vertBounds.minV + gstate_c.curTextureYOffset;
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const int u2 = gstate_c.vertBounds.maxU + gstate_c.curTextureXOffset;
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const int v2 = gstate_c.vertBounds.maxV + gstate_c.curTextureYOffset;
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const float left = u1 * invHalfWidth - 1.0f;
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const float right = u2 * invHalfWidth - 1.0f;
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const float top = v1 * invHalfHeight - 1.0f;
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const float bottom = v2 * invHalfHeight - 1.0f;
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// Points are: BL, BR, TR, TL.
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pos[0] = Pos(left, bottom, -1.0f);
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pos[1] = Pos(right, bottom, -1.0f);
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pos[2] = Pos(right, top, -1.0f);
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pos[3] = Pos(left, top, -1.0f);
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// And also the UVs, same order.
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const float uvleft = u1 * invWidth;
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const float uvright = u2 * invWidth;
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const float uvtop = v1 * invHeight;
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const float uvbottom = v2 * invHeight;
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uv[0] = UV(uvleft, uvbottom);
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uv[1] = UV(uvright, uvbottom);
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uv[2] = UV(uvright, uvtop);
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uv[3] = UV(uvleft, uvtop);
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}
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shaderManagerVulkan_->DirtyLastShader();
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//depalFBO->EndPass(cmd);
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//depalFBO->TransitionToTexture(cmd);
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//imageView = depalFBO->GetColorImageView();
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const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16);
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const u32 clutTotalColors = clutMaxBytes_ / bytesPerColor;
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TexCacheEntry::Status alphaStatus = CheckAlpha(clutBuf_, getClutDestFormatVulkan(clutFormat), clutTotalColors, clutTotalColors, 1);
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gstate_c.textureFullAlpha = alphaStatus == TexCacheEntry::STATUS_ALPHA_FULL;
|
|
gstate_c.textureSimpleAlpha = alphaStatus == TexCacheEntry::STATUS_ALPHA_SIMPLE;
|
|
} else {
|
|
entry->status &= ~TexCacheEntry::STATUS_DEPALETTIZE;
|
|
|
|
gstate_c.textureFullAlpha = gstate.getTextureFormat() == GE_TFMT_5650;
|
|
gstate_c.textureSimpleAlpha = gstate_c.textureFullAlpha;
|
|
}
|
|
|
|
/*
|
|
imageView = depalFBO->GetColorImageView();
|
|
|
|
SamplerCacheKey samplerKey;
|
|
framebufferManager_->RebindFramebuffer();
|
|
SetFramebufferSamplingParams(framebuffer->bufferWidth, framebuffer->bufferHeight, samplerKey);
|
|
sampler = GetOrCreateSampler(samplerKey);
|
|
*/
|
|
|
|
if (entry->vkTex) {
|
|
SamplerCacheKey key;
|
|
UpdateSamplingParams(*entry, key);
|
|
key.mipEnable = false;
|
|
sampler_ = samplerCache_.GetOrCreateSampler(key);
|
|
|
|
lastBoundTexture = nullptr;
|
|
}
|
|
}
|
|
|
|
ReplacedTextureFormat FromVulkanFormat(VkFormat fmt) {
|
|
switch (fmt) {
|
|
case VULKAN_565_FORMAT: return ReplacedTextureFormat::F_5650;
|
|
case VULKAN_1555_FORMAT: return ReplacedTextureFormat::F_5551;
|
|
case VULKAN_4444_FORMAT: return ReplacedTextureFormat::F_4444;
|
|
case VULKAN_8888_FORMAT: default: return ReplacedTextureFormat::F_8888;
|
|
}
|
|
}
|
|
|
|
VkFormat ToVulkanFormat(ReplacedTextureFormat fmt) {
|
|
switch (fmt) {
|
|
case ReplacedTextureFormat::F_5650: return VULKAN_565_FORMAT;
|
|
case ReplacedTextureFormat::F_5551: return VULKAN_1555_FORMAT;
|
|
case ReplacedTextureFormat::F_4444: return VULKAN_4444_FORMAT;
|
|
case ReplacedTextureFormat::F_8888: default: return VULKAN_8888_FORMAT;
|
|
}
|
|
}
|
|
|
|
void TextureCacheVulkan::BuildTexture(TexCacheEntry *const entry, bool replaceImages) {
|
|
entry->status &= ~TexCacheEntry::STATUS_ALPHA_MASK;
|
|
|
|
// For the estimate, we assume cluts always point to 8888 for simplicity.
|
|
cacheSizeEstimate_ += EstimateTexMemoryUsage(entry);
|
|
|
|
if (entry->framebuffer) {
|
|
// Nothing else to do here.
|
|
return;
|
|
}
|
|
|
|
if ((entry->bufw == 0 || (gstate.texbufwidth[0] & 0xf800) != 0) && entry->addr >= PSP_GetKernelMemoryEnd()) {
|
|
ERROR_LOG_REPORT(G3D, "Texture with unexpected bufw (full=%d)", gstate.texbufwidth[0] & 0xffff);
|
|
// Proceeding here can cause a crash.
|
|
return;
|
|
}
|
|
|
|
// Adjust maxLevel to actually present levels..
|
|
bool badMipSizes = false;
|
|
int maxLevel = entry->maxLevel;
|
|
for (int i = 0; i <= maxLevel; i++) {
|
|
// If encountering levels pointing to nothing, adjust max level.
|
|
u32 levelTexaddr = gstate.getTextureAddress(i);
|
|
if (!Memory::IsValidAddress(levelTexaddr)) {
|
|
maxLevel = i - 1;
|
|
break;
|
|
}
|
|
|
|
if (i > 0 && gstate_c.Supports(GPU_SUPPORTS_TEXTURE_LOD_CONTROL)) {
|
|
int tw = gstate.getTextureWidth(i);
|
|
int th = gstate.getTextureHeight(i);
|
|
if (tw != 1 && tw != (gstate.getTextureWidth(i - 1) >> 1))
|
|
badMipSizes = true;
|
|
else if (th != 1 && th != (gstate.getTextureHeight(i - 1) >> 1))
|
|
badMipSizes = true;
|
|
}
|
|
}
|
|
|
|
// In addition, simply don't load more than level 0 if g_Config.bMipMap is false.
|
|
if (!g_Config.bMipMap || badMipSizes) {
|
|
maxLevel = 0;
|
|
}
|
|
|
|
// If GLES3 is available, we can preallocate the storage, which makes texture loading more efficient.
|
|
VkFormat dstFmt = GetDestFormat(GETextureFormat(entry->format), gstate.getClutPaletteFormat());
|
|
|
|
int scaleFactor = standardScaleFactor_;
|
|
|
|
// Rachet down scale factor in low-memory mode.
|
|
if (lowMemoryMode_) {
|
|
// Keep it even, though, just in case of npot troubles.
|
|
scaleFactor = scaleFactor > 4 ? 4 : (scaleFactor > 2 ? 2 : 1);
|
|
}
|
|
|
|
u64 cachekey = replacer_.Enabled() ? entry->CacheKey() : 0;
|
|
int w = gstate.getTextureWidth(0);
|
|
int h = gstate.getTextureHeight(0);
|
|
ReplacedTexture &replaced = replacer_.FindReplacement(cachekey, entry->fullhash, w, h);
|
|
if (replaced.GetSize(0, w, h)) {
|
|
// We're replacing, so we won't scale.
|
|
scaleFactor = 1;
|
|
entry->status |= TexCacheEntry::STATUS_IS_SCALED;
|
|
if (g_Config.bMipMap) {
|
|
maxLevel = replaced.MaxLevel();
|
|
badMipSizes = false;
|
|
}
|
|
}
|
|
|
|
// Don't scale the PPGe texture.
|
|
if (entry->addr > 0x05000000 && entry->addr < PSP_GetKernelMemoryEnd())
|
|
scaleFactor = 1;
|
|
if ((entry->status & TexCacheEntry::STATUS_CHANGE_FREQUENT) != 0 && scaleFactor != 1) {
|
|
// Remember for later that we /wanted/ to scale this texture.
|
|
entry->status |= TexCacheEntry::STATUS_TO_SCALE;
|
|
scaleFactor = 1;
|
|
}
|
|
|
|
if (scaleFactor != 1) {
|
|
if (texelsScaledThisFrame_ >= TEXCACHE_MAX_TEXELS_SCALED) {
|
|
entry->status |= TexCacheEntry::STATUS_TO_SCALE;
|
|
scaleFactor = 1;
|
|
} else {
|
|
entry->status &= ~TexCacheEntry::STATUS_TO_SCALE;
|
|
entry->status |= TexCacheEntry::STATUS_IS_SCALED;
|
|
texelsScaledThisFrame_ += w * h;
|
|
}
|
|
}
|
|
|
|
// TODO
|
|
if (scaleFactor > 1) {
|
|
maxLevel = 0;
|
|
}
|
|
|
|
VkFormat actualFmt = scaleFactor > 1 ? VULKAN_8888_FORMAT : dstFmt;
|
|
if (replaced.Valid()) {
|
|
actualFmt = ToVulkanFormat(replaced.Format(0));
|
|
}
|
|
if (!entry->vkTex) {
|
|
entry->vkTex = new CachedTextureVulkan();
|
|
entry->vkTex->texture_ = new VulkanTexture(vulkan_, allocator_);
|
|
VulkanTexture *image = entry->vkTex->texture_;
|
|
|
|
const VkComponentMapping *mapping;
|
|
switch (actualFmt) {
|
|
case VULKAN_4444_FORMAT:
|
|
mapping = &VULKAN_4444_SWIZZLE;
|
|
break;
|
|
|
|
case VULKAN_1555_FORMAT:
|
|
mapping = &VULKAN_1555_SWIZZLE;
|
|
break;
|
|
|
|
case VULKAN_565_FORMAT:
|
|
mapping = &VULKAN_565_SWIZZLE;
|
|
break;
|
|
|
|
default:
|
|
mapping = &VULKAN_8888_SWIZZLE;
|
|
break;
|
|
}
|
|
|
|
bool allocSuccess = image->CreateDirect(w * scaleFactor, h * scaleFactor, maxLevel + 1, actualFmt, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, mapping);
|
|
if (!allocSuccess && !lowMemoryMode_) {
|
|
WARN_LOG_REPORT(G3D, "Texture cache ran out of GPU memory; switching to low memory mode");
|
|
lowMemoryMode_ = true;
|
|
decimationCounter_ = 0;
|
|
Decimate();
|
|
// TODO: We should stall the GPU here and wipe things out of memory.
|
|
// As is, it will almost definitely fail the second time, but next frame it may recover.
|
|
|
|
I18NCategory *err = GetI18NCategory("Error");
|
|
if (scaleFactor > 1) {
|
|
host->NotifyUserMessage(err->T("Warning: Video memory FULL, reducing upscaling and switching to slow caching mode"), 2.0f);
|
|
} else {
|
|
host->NotifyUserMessage(err->T("Warning: Video memory FULL, switching to slow caching mode"), 2.0f);
|
|
}
|
|
|
|
scaleFactor = 1;
|
|
actualFmt = dstFmt;
|
|
|
|
allocSuccess = image->CreateDirect(w * scaleFactor, h * scaleFactor, maxLevel + 1, actualFmt, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, mapping);
|
|
}
|
|
|
|
if (!allocSuccess) {
|
|
delete entry->vkTex;
|
|
entry->vkTex = nullptr;
|
|
}
|
|
} else {
|
|
// TODO: If reusing an existing texture object, we must transition it into the correct layout.
|
|
}
|
|
lastBoundTexture = entry->vkTex;
|
|
|
|
ReplacedTextureDecodeInfo replacedInfo;
|
|
if (replacer_.Enabled() && !replaced.Valid()) {
|
|
replacedInfo.cachekey = cachekey;
|
|
replacedInfo.hash = entry->fullhash;
|
|
replacedInfo.addr = entry->addr;
|
|
replacedInfo.isVideo = videos_.find(entry->addr & 0x3FFFFFFF) != videos_.end();
|
|
replacedInfo.isFinal = (entry->status & TexCacheEntry::STATUS_TO_SCALE) == 0;
|
|
replacedInfo.scaleFactor = scaleFactor;
|
|
replacedInfo.fmt = FromVulkanFormat(actualFmt);
|
|
}
|
|
|
|
if (entry->vkTex) {
|
|
u8 level = (gstate.texlevel >> 20) & 0xF;
|
|
bool fakeMipmap = IsFakeMipmapChange() && level > 0;
|
|
// Upload the texture data.
|
|
for (int i = 0; i <= maxLevel; i++) {
|
|
int mipWidth = gstate.getTextureWidth(i) * scaleFactor;
|
|
int mipHeight = gstate.getTextureHeight(i) * scaleFactor;
|
|
if (replaced.Valid()) {
|
|
replaced.GetSize(i, mipWidth, mipHeight);
|
|
}
|
|
int bpp = actualFmt == VULKAN_8888_FORMAT ? 4 : 2;
|
|
int stride = (mipWidth * bpp + 15) & ~15;
|
|
int size = stride * mipHeight;
|
|
uint32_t bufferOffset;
|
|
VkBuffer texBuf;
|
|
void *data = drawEngine_->GetPushBufferForTextureData()->Push(size, &bufferOffset, &texBuf);
|
|
if (replaced.Valid()) {
|
|
replaced.Load(i, data, stride);
|
|
} else {
|
|
if (fakeMipmap) {
|
|
LoadTextureLevel(*entry, (uint8_t *)data, stride, level, scaleFactor, dstFmt);
|
|
entry->vkTex->texture_->UploadMip(0, mipWidth, mipHeight, texBuf, bufferOffset, stride / bpp);
|
|
break;
|
|
} else
|
|
LoadTextureLevel(*entry, (uint8_t *)data, stride, i, scaleFactor, dstFmt);
|
|
if (replacer_.Enabled()) {
|
|
replacer_.NotifyTextureDecoded(replacedInfo, data, stride, i, mipWidth, mipHeight);
|
|
}
|
|
}
|
|
entry->vkTex->texture_->UploadMip(i, mipWidth, mipHeight, texBuf, bufferOffset, stride / bpp);
|
|
}
|
|
|
|
if (replaced.Valid()) {
|
|
entry->SetAlphaStatus(TexCacheEntry::Status(replaced.AlphaStatus()));
|
|
}
|
|
}
|
|
|
|
entry->vkTex->texture_->EndCreate();
|
|
|
|
gstate_c.textureFullAlpha = entry->GetAlphaStatus() == TexCacheEntry::STATUS_ALPHA_FULL;
|
|
gstate_c.textureSimpleAlpha = entry->GetAlphaStatus() != TexCacheEntry::STATUS_ALPHA_UNKNOWN;
|
|
}
|
|
|
|
VkFormat TextureCacheVulkan::GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const {
|
|
switch (format) {
|
|
case GE_TFMT_CLUT4:
|
|
case GE_TFMT_CLUT8:
|
|
case GE_TFMT_CLUT16:
|
|
case GE_TFMT_CLUT32:
|
|
return getClutDestFormatVulkan(clutFormat);
|
|
case GE_TFMT_4444:
|
|
return VULKAN_4444_FORMAT;
|
|
case GE_TFMT_5551:
|
|
return VULKAN_1555_FORMAT;
|
|
case GE_TFMT_5650:
|
|
return VULKAN_565_FORMAT;
|
|
case GE_TFMT_8888:
|
|
case GE_TFMT_DXT1:
|
|
case GE_TFMT_DXT3:
|
|
case GE_TFMT_DXT5:
|
|
default:
|
|
return VULKAN_8888_FORMAT;
|
|
}
|
|
}
|
|
|
|
TexCacheEntry::Status TextureCacheVulkan::CheckAlpha(const u32 *pixelData, VkFormat dstFmt, int stride, int w, int h) {
|
|
CheckAlphaResult res;
|
|
switch (dstFmt) {
|
|
case VULKAN_4444_FORMAT:
|
|
res = CheckAlphaRGBA4444Basic(pixelData, stride, w, h);
|
|
break;
|
|
case VULKAN_1555_FORMAT:
|
|
res = CheckAlphaRGBA5551Basic(pixelData, stride, w, h);
|
|
break;
|
|
case VULKAN_565_FORMAT:
|
|
// Never has any alpha.
|
|
res = CHECKALPHA_FULL;
|
|
break;
|
|
default:
|
|
res = CheckAlphaRGBA8888Basic(pixelData, stride, w, h);
|
|
break;
|
|
}
|
|
|
|
return (TexCacheEntry::Status)res;
|
|
}
|
|
|
|
void TextureCacheVulkan::LoadTextureLevel(TexCacheEntry &entry, uint8_t *writePtr, int rowPitch, int level, int scaleFactor, VkFormat dstFmt) {
|
|
CachedTextureVulkan *tex = entry.vkTex;
|
|
int w = gstate.getTextureWidth(level);
|
|
int h = gstate.getTextureHeight(level);
|
|
|
|
{
|
|
PROFILE_THIS_SCOPE("decodetex");
|
|
|
|
GETextureFormat tfmt = (GETextureFormat)entry.format;
|
|
GEPaletteFormat clutformat = gstate.getClutPaletteFormat();
|
|
u32 texaddr = gstate.getTextureAddress(level);
|
|
int bufw = GetTextureBufw(level, texaddr, tfmt);
|
|
int bpp = dstFmt == VULKAN_8888_FORMAT ? 4 : 2;
|
|
|
|
u32 *pixelData = (u32 *)writePtr;
|
|
int decPitch = rowPitch;
|
|
if (scaleFactor > 1) {
|
|
tmpTexBufRearrange_.resize(std::max(bufw, w) * h);
|
|
pixelData = tmpTexBufRearrange_.data();
|
|
// We want to end up with a neatly packed texture for scaling.
|
|
decPitch = w * bpp;
|
|
}
|
|
|
|
bool decSuccess = DecodeTextureLevel((u8 *)pixelData, decPitch, tfmt, clutformat, texaddr, level, bufw, false);
|
|
if (!decSuccess) {
|
|
memset(writePtr, 0, rowPitch * h);
|
|
return;
|
|
}
|
|
gpuStats.numTexturesDecoded++;
|
|
|
|
if (scaleFactor > 1) {
|
|
u32 fmt = dstFmt;
|
|
scaler.ScaleAlways((u32 *)writePtr, pixelData, fmt, w, h, scaleFactor);
|
|
pixelData = (u32 *)writePtr;
|
|
dstFmt = (VkFormat)fmt;
|
|
|
|
// We always end up at 8888. Other parts assume this.
|
|
assert(dstFmt == VULKAN_8888_FORMAT);
|
|
bpp = sizeof(u32);
|
|
decPitch = w * bpp;
|
|
|
|
if (decPitch != rowPitch) {
|
|
// Rearrange in place to match the requested pitch.
|
|
// (it can only be larger than w * bpp, and a match is likely.)
|
|
for (int y = h - 1; y >= 0; --y) {
|
|
memcpy(writePtr + rowPitch * y, writePtr + decPitch * y, w * bpp);
|
|
}
|
|
decPitch = rowPitch;
|
|
}
|
|
}
|
|
|
|
if ((entry.status & TexCacheEntry::STATUS_CHANGE_FREQUENT) == 0) {
|
|
TexCacheEntry::Status alphaStatus = CheckAlpha(pixelData, dstFmt, decPitch / bpp, w, h);
|
|
entry.SetAlphaStatus(alphaStatus, level);
|
|
} else {
|
|
entry.SetAlphaStatus(TexCacheEntry::STATUS_ALPHA_UNKNOWN);
|
|
}
|
|
}
|
|
}
|