..
Common
Use defines on x86/SSE to avoid func pointers.
2014-03-25 01:28:09 -07:00
Debugger
Move GPU debug step/pause/messages out of Windows/.
2013-10-12 10:03:31 -07:00
Directx9
Use flags to avoid hashing textures when unchanged.
2014-04-13 14:22:39 -07:00
GLES
Use flags to avoid hashing textures when unchanged.
2014-04-13 14:22:39 -07:00
Null
Use flags to avoid hashing textures when unchanged.
2014-04-13 14:22:39 -07:00
Software
softgpu: Avoid multithreading thin polygons.
2014-04-13 09:01:14 -07:00
CMakeLists.txt
Adapt the basic spline code from the softgpu to the GL code.
2013-08-23 00:33:18 +02:00
ge_constants.h
enum for GE_TEXFUNC_UNKNOWN1/2/3 = 5/6/7
2013-12-14 06:48:45 +08:00
GeDisasm.cpp
GPU disasm: Show opcodes. Also disable some warnings and update submodules.
2014-01-15 17:00:20 +01:00
GeDisasm.h
GPU.vcxproj
Clean up defines in MSVC project files.
2014-02-08 16:38:44 -08:00
GPU.vcxproj.filters
Update project to MSVC 2013 tools.
2014-02-08 13:41:28 -08:00
GPUCommon.cpp
Use flags to avoid hashing textures when unchanged.
2014-04-13 14:22:39 -07:00
GPUCommon.h
Simplify UpdatePC() a bit more.
2014-04-05 12:04:10 -07:00
GPUInterface.h
Reduce some includes under GPU/.
2014-03-29 16:51:38 -07:00
GPUState.cpp
Use flags to avoid hashing textures when unchanged.
2014-04-13 14:22:39 -07:00
GPUState.h
Use flags to avoid hashing textures when unchanged.
2014-04-13 14:22:39 -07:00
GPUXbox.vcxproj
projection fixes !
2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters
projection fixes !
2013-09-12 09:53:48 +02:00
Math3D.cpp
Don't use aligned loads in non-inlined funcs.
2014-03-23 12:09:17 -07:00
Math3D.h
Don't use aligned loads in non-inlined funcs.
2014-03-23 12:09:17 -07:00