ppsspp/Core/CoreTiming.cpp
Unknown W. Brackets 4b39e39455 Start save stating the filesystem state.
Plus minor fixes and at least an attempt to make states the same
on both 32 and 64 bit.
2012-12-28 13:55:27 -08:00

569 lines
11 KiB
C++

// Copyright (c) 2012- PPSSPP Project / Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <vector>
#include <cstdio>
#include "MsgHandler.h"
#include "StdMutex.h"
#include "CoreTiming.h"
#include "Core.h"
#include "HLE/sceKernelThread.h"
#include "../Common/ChunkFile.h"
int CPU_HZ = 222000000;
// is this really necessary?
#define INITIAL_SLICE_LENGTH 20000
#define MAX_SLICE_LENGTH 100000000
namespace CoreTiming
{
struct EventType
{
EventType() {}
EventType(TimedCallback cb, const char *n)
: callback(cb), name(n) {}
TimedCallback callback;
const char *name;
};
std::vector<EventType> event_types;
struct BaseEvent
{
s64 time;
u64 userdata;
int type;
// Event *next;
};
typedef LinkedListItem<BaseEvent> Event;
Event *first;
Event *tsFirst;
Event *tsLast;
// event pools
Event *eventPool = 0;
Event *eventTsPool = 0;
int allocatedTsEvents = 0;
int downcount, slicelength;
s64 globalTimer;
s64 idledCycles;
static std::recursive_mutex externalEventSection;
// Warning: not included in save state.
void (*advanceCallback)(int cyclesExecuted) = NULL;
void SetClockFrequencyMHz(int cpuMhz)
{
CPU_HZ = cpuMhz * 1000000;
// TODO: Rescale times of scheduled events?
}
int GetClockFrequencyMHz()
{
return CPU_HZ / 1000000;
}
Event* GetNewEvent()
{
if(!eventPool)
return new Event;
Event* ev = eventPool;
eventPool = ev->next;
return ev;
}
Event* GetNewTsEvent()
{
allocatedTsEvents++;
if(!eventTsPool)
return new Event;
Event* ev = eventTsPool;
eventTsPool = ev->next;
return ev;
}
void FreeEvent(Event* ev)
{
ev->next = eventPool;
eventPool = ev;
}
void FreeTsEvent(Event* ev)
{
ev->next = eventTsPool;
eventTsPool = ev;
allocatedTsEvents--;
}
int RegisterEvent(const char *name, TimedCallback callback)
{
event_types.push_back(EventType(callback, name));
return (int)event_types.size() - 1;
}
void AntiCrashCallback(u64 userdata, int cyclesLate)
{
ERROR_LOG(CPU, "Savestate broken: an unregistered event was called.");
Core_Halt("invalid timing events");
}
void RestoreRegisterEvent(int event_type, const char *name, TimedCallback callback)
{
if (event_type >= (int) event_types.size())
event_types.resize(event_type + 1, EventType(AntiCrashCallback, "INVALID EVENT"));
event_types[event_type] = EventType(callback, name);
}
void UnregisterAllEvents()
{
if (first)
PanicAlert("Cannot unregister events with events pending");
event_types.clear();
}
void Init()
{
downcount = INITIAL_SLICE_LENGTH;
slicelength = INITIAL_SLICE_LENGTH;
globalTimer = 0;
idledCycles = 0;
}
void Shutdown()
{
MoveEvents();
ClearPendingEvents();
UnregisterAllEvents();
while(eventPool)
{
Event *ev = eventPool;
eventPool = ev->next;
delete ev;
}
std::lock_guard<std::recursive_mutex> lk(externalEventSection);
while(eventTsPool)
{
Event *ev = eventTsPool;
eventTsPool = ev->next;
delete ev;
}
}
u64 GetTicks()
{
return (u64)globalTimer + slicelength - downcount;
}
u64 GetIdleTicks()
{
return (u64)idledCycles;
}
// This is to be called when outside threads, such as the graphics thread, wants to
// schedule things to be executed on the main thread.
void ScheduleEvent_Threadsafe(int cyclesIntoFuture, int event_type, u64 userdata)
{
std::lock_guard<std::recursive_mutex> lk(externalEventSection);
Event *ne = GetNewTsEvent();
ne->time = globalTimer + cyclesIntoFuture;
ne->type = event_type;
ne->next = 0;
ne->userdata = userdata;
if(!tsFirst)
tsFirst = ne;
if(tsLast)
tsLast->next = ne;
tsLast = ne;
}
// Same as ScheduleEvent_Threadsafe(0, ...) EXCEPT if we are already on the CPU thread
// in which case the event will get handled immediately, before returning.
void ScheduleEvent_Threadsafe_Immediate(int event_type, u64 userdata)
{
if(false) //Core::IsCPUThread())
{
std::lock_guard<std::recursive_mutex> lk(externalEventSection);
event_types[event_type].callback(userdata, 0);
}
else
ScheduleEvent_Threadsafe(0, event_type, userdata);
}
void ClearPendingEvents()
{
while (first)
{
Event *e = first->next;
FreeEvent(first);
first = e;
}
}
void AddEventToQueue(Event* ne)
{
Event* prev = NULL;
Event** pNext = &first;
for(;;)
{
Event*& next = *pNext;
if(!next || ne->time < next->time)
{
ne->next = next;
next = ne;
break;
}
prev = next;
pNext = &prev->next;
}
}
// This must be run ONLY from within the cpu thread
// cyclesIntoFuture may be VERY inaccurate if called from anything else
// than Advance
void ScheduleEvent(int cyclesIntoFuture, int event_type, u64 userdata)
{
Event *ne = GetNewEvent();
ne->userdata = userdata;
ne->type = event_type;
ne->time = GetTicks() + cyclesIntoFuture;
AddEventToQueue(ne);
}
// Returns cycles left in timer.
u64 UnscheduleEvent(int event_type, u64 userdata)
{
u64 result = 0;
if (!first)
return result;
while(first)
{
if (first->type == event_type && first->userdata == userdata)
{
result = first->time - globalTimer;
Event *next = first->next;
FreeEvent(first);
first = next;
}
else
{
break;
}
}
if (!first)
return result;
Event *prev = first;
Event *ptr = prev->next;
while (ptr)
{
if (ptr->type == event_type && ptr->userdata == userdata)
{
result = ptr->time - globalTimer;
prev->next = ptr->next;
FreeEvent(ptr);
ptr = prev->next;
}
else
{
prev = ptr;
ptr = ptr->next;
}
}
return result;
}
// Warning: not included in save state.
void RegisterAdvanceCallback(void (*callback)(int cyclesExecuted))
{
advanceCallback = callback;
}
bool IsScheduled(int event_type)
{
if (!first)
return false;
Event *e = first;
while (e) {
if (e->type == event_type)
return true;
e = e->next;
}
return false;
}
void RemoveEvent(int event_type)
{
if (!first)
return;
while(first)
{
if (first->type == event_type)
{
Event *next = first->next;
FreeEvent(first);
first = next;
}
else
{
break;
}
}
if (!first)
return;
Event *prev = first;
Event *ptr = prev->next;
while (ptr)
{
if (ptr->type == event_type)
{
prev->next = ptr->next;
FreeEvent(ptr);
ptr = prev->next;
}
else
{
prev = ptr;
ptr = ptr->next;
}
}
}
void RemoveThreadsafeEvent(int event_type)
{
std::lock_guard<std::recursive_mutex> lk(externalEventSection);
if (!tsFirst)
{
return;
}
while(tsFirst)
{
if (tsFirst->type == event_type)
{
Event *next = tsFirst->next;
FreeTsEvent(tsFirst);
tsFirst = next;
}
else
{
break;
}
}
if (!tsFirst)
{
return;
}
Event *prev = tsFirst;
Event *ptr = prev->next;
while (ptr)
{
if (ptr->type == event_type)
{
prev->next = ptr->next;
FreeTsEvent(ptr);
ptr = prev->next;
}
else
{
prev = ptr;
ptr = ptr->next;
}
}
}
void RemoveAllEvents(int event_type)
{
RemoveThreadsafeEvent(event_type);
RemoveEvent(event_type);
}
//This raise only the events required while the fifo is processing data
void ProcessFifoWaitEvents()
{
MoveEvents();
if (!first)
return;
while (first)
{
if (first->time <= globalTimer)
{
// LOG(CPU, "[Scheduler] %s (%lld, %lld) ",
// first->name ? first->name : "?", (u64)globalTimer, (u64)first->time);
Event* evt = first;
first = first->next;
event_types[evt->type].callback(evt->userdata, (int)(globalTimer - evt->time));
FreeEvent(evt);
}
else
{
break;
}
}
}
void MoveEvents()
{
std::lock_guard<std::recursive_mutex> lk(externalEventSection);
// Move events from async queue into main queue
while (tsFirst)
{
Event *next = tsFirst->next;
AddEventToQueue(tsFirst);
tsFirst = next;
}
tsLast = NULL;
// Move free events to threadsafe pool
while(allocatedTsEvents > 0 && eventPool)
{
Event *ev = eventPool;
eventPool = ev->next;
ev->next = eventTsPool;
eventTsPool = ev;
allocatedTsEvents--;
}
}
void Advance()
{
int cyclesExecuted = slicelength - downcount;
globalTimer += cyclesExecuted;
downcount = slicelength;
ProcessFifoWaitEvents();
if (!first)
{
// WARN_LOG(CPU, "WARNING - no events in queue. Setting downcount to 10000");
downcount += 10000;
}
else
{
slicelength = (int)(first->time - globalTimer);
if (slicelength > MAX_SLICE_LENGTH)
slicelength = MAX_SLICE_LENGTH;
downcount = slicelength;
}
if (advanceCallback)
advanceCallback(cyclesExecuted);
}
void LogPendingEvents()
{
Event *ptr = first;
while (ptr)
{
//INFO_LOG(CPU, "PENDING: Now: %lld Pending: %lld Type: %d", globalTimer, ptr->time, ptr->type);
ptr = ptr->next;
}
}
void Idle(int maxIdle)
{
int cyclesDown = downcount;
if (maxIdle != 0 && cyclesDown > maxIdle)
cyclesDown = maxIdle;
if (first && cyclesDown > 0)
{
int cyclesExecuted = slicelength - downcount;
int cyclesNextEvent = (int) (first->time - globalTimer);
if (cyclesNextEvent < cyclesExecuted + cyclesDown)
{
cyclesDown = cyclesNextEvent - cyclesExecuted;
// Now, now... no time machines, please.
if (cyclesDown < 0)
cyclesDown = 0;
}
}
DEBUG_LOG(CPU, "Idle for %i cycles! (%f ms)", cyclesDown, cyclesDown / (float)(CPU_HZ * 0.001f));
idledCycles += cyclesDown;
downcount -= cyclesDown;
if (downcount == 0)
downcount = -1;
}
std::string GetScheduledEventsSummary()
{
Event *ptr = first;
std::string text = "Scheduled events\n";
text.reserve(1000);
while (ptr)
{
unsigned int t = ptr->type;
if (t >= event_types.size())
PanicAlert("Invalid event type"); // %i", t);
const char *name = event_types[ptr->type].name;
if (!name)
name = "[unknown]";
char temp[512];
sprintf(temp, "%s : %i %08x%08x\n", name, (int)ptr->time, (u32)(ptr->userdata >> 32), (u32)(ptr->userdata));
text += temp;
ptr = ptr->next;
}
return text;
}
void Event_DoState(PointerWrap &p, BaseEvent *ev)
{
p.Do(*ev);
}
void DoState(PointerWrap &p)
{
int n = (int) event_types.size();
p.Do(n);
// These (should) be filled in later by the modules.
event_types.resize(n, EventType(AntiCrashCallback, "INVALID EVENT"));
p.DoLinkedList<BaseEvent, GetNewEvent, FreeEvent, Event_DoState>(first, (Event **) NULL);
p.DoLinkedList<BaseEvent, GetNewTsEvent, FreeTsEvent, Event_DoState>(tsFirst, &tsLast);
p.Do(CPU_HZ);
p.Do(downcount);
p.Do(slicelength);
p.Do(globalTimer);
p.Do(idledCycles);
p.DoMarker("CoreTiming");
}
} // namespace