ppsspp/GPU/Directx9
Henrik Rydgard 4b360a571c Remove the depth range hack option, turning it into an ugly game specific compatibility hack.
I hate doing this, but it's not really better off as an option.

See #8171
2015-11-15 23:00:25 +01:00
..
helper We had two global types called FBO, which is not ok. Fix that. 2015-11-14 13:24:51 +01:00
DepalettizeShaderDX9.cpp refactor: Get rid of gstate from depalshadercache 2015-07-29 14:28:51 +02:00
DepalettizeShaderDX9.h refactor: Get rid of gstate from depalshadercache 2015-07-29 14:28:51 +02:00
FramebufferDX9.cpp We had two global types called FBO, which is not ok. Fix that. 2015-11-14 13:24:51 +01:00
FramebufferDX9.h We had two global types called FBO, which is not ok. Fix that. 2015-11-14 13:24:51 +01:00
GPU_DX9.cpp Remove the depth range hack option, turning it into an ugly game specific compatibility hack. 2015-11-15 23:00:25 +01:00
GPU_DX9.h Remove the depth range hack option, turning it into an ugly game specific compatibility hack. 2015-11-15 23:00:25 +01:00
PixelShaderGeneratorDX9.cpp Minor cleanups 2015-11-02 20:09:59 +01:00
PixelShaderGeneratorDX9.h Delete disabled code to use built-in alpha test on DX9. 2015-10-25 01:26:38 +02:00
ShaderManagerDX9.cpp Remove the depth range hack option, turning it into an ugly game specific compatibility hack. 2015-11-15 23:00:25 +01:00
ShaderManagerDX9.h D3D9: Generate shaders directly from shader IDs, just like we do in GL. 2015-10-25 00:34:23 +02:00
StateMappingDX9.cpp Remove a very minor difference between the backends in state mapping 2015-11-14 09:56:36 +01:00
StateMappingDX9.h Native merge part 2: update build files. 2015-09-06 13:06:57 -07:00
StencilBufferDX9.cpp We had two global types called FBO, which is not ok. Fix that. 2015-11-14 13:24:51 +01:00
TextureCacheDX9.cpp We had two global types called FBO, which is not ok. Fix that. 2015-11-14 13:24:51 +01:00
TextureCacheDX9.h Use the framebuf->height for offset calculation. 2015-09-23 23:59:39 -07:00
TextureScalerDX9.cpp Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TextureScalerDX9.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TransformPipelineDX9.cpp Minor consistency improvement between d3d and opengl code 2015-11-05 00:08:48 +01:00
TransformPipelineDX9.h Switch D3D over to use ConvertBlendState 2015-11-12 18:11:21 +01:00
VertexShaderGeneratorDX9.cpp Remove a whole lot of flipping special cases 2015-11-02 20:07:30 +01:00
VertexShaderGeneratorDX9.h D3D9: Generate shaders directly from shader IDs, just like we do in GL. 2015-10-25 00:34:23 +02:00