ppsspp/GPU
Henrik Rydgard 4868b5041c Fall back to glGenerateMipmap on OpenGL ES 2.0 for now, explanation in comments.
Enable 4x aniso by default, just because. This might be turned into an option later.
2013-02-09 20:21:10 +01:00
..
GLES Fall back to glGenerateMipmap on OpenGL ES 2.0 for now, explanation in comments. 2013-02-09 20:21:10 +01:00
Null Interrupt handler reorganization for easier GE interrupt support 2013-02-04 03:10:01 +01:00
Software Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
CMakeLists.txt Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
ge_constants.h Some misc GE constant renames / disasm 2013-02-02 13:40:26 +01:00
GeDisasm.cpp Get rid of unused iterators. 2013-02-04 08:49:58 -05:00
GeDisasm.h Don't log display lists, instead dump them on demand. 2012-12-27 23:38:55 +01:00
GPU.vcxproj Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
GPU.vcxproj.filters Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
GPUCommon.cpp Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
GPUCommon.h Interrupt handler reorganization for easier GE interrupt support 2013-02-04 03:10:01 +01:00
GPUInterface.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
GPUState.cpp I think I finally understood how origin-relative GE jumps are supposed to work. 2013-02-02 13:38:34 +01:00
GPUState.h Mipmapping! Fixes issue #614 2013-02-08 00:04:34 +01:00
Math3D.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Math3D.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00