..
DebugVisVulkan.cpp
Vulkan: Add tags to UI textures too.
2018-04-06 21:43:18 -07:00
DebugVisVulkan.h
Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
2018-01-29 19:38:10 +01:00
DepalettizeShaderVulkan.cpp
Always specify GLSL version 450 when compiling Vulkan shaders.
2018-05-13 20:42:17 +02:00
DepalettizeShaderVulkan.h
Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly.
2017-11-09 17:25:37 +01:00
DrawEngineVulkan.cpp
New spline stuff seems to need bigger storage buffer pools
2018-11-11 22:52:37 +01:00
DrawEngineVulkan.h
[spline/bezier]Surround with namespace Spline.
2018-10-07 23:54:28 +09:00
FragmentShaderGeneratorVulkan.cpp
Vulkan: Only apply the depth workaround on Qualcomm devices (adreno)
2018-09-18 23:46:45 +02:00
FragmentShaderGeneratorVulkan.h
Vulkan: Only apply the depth workaround on Qualcomm devices (adreno)
2018-09-18 23:46:45 +02:00
FramebufferVulkan.cpp
Framebuffer blit: Clip src rectangle as well
2018-11-05 00:34:04 +01:00
FramebufferVulkan.h
GPU: Minor framebuffer code cleanup.
2018-06-06 05:56:30 -07:00
GPU_Vulkan.cpp
GPU: Cancel shader preload on shutdown/lost.
2018-10-30 20:32:12 -07:00
GPU_Vulkan.h
GPU: Cancel shader preload on shutdown/lost.
2018-10-30 20:32:12 -07:00
PipelineManagerVulkan.cpp
GPU: Cancel shader preload on shutdown/lost.
2018-10-30 20:32:12 -07:00
PipelineManagerVulkan.h
GPU: Cancel shader preload on shutdown/lost.
2018-10-30 20:32:12 -07:00
ShaderManagerVulkan.cpp
Vulkan: Only apply the depth workaround on Qualcomm devices (adreno)
2018-09-18 23:46:45 +02:00
ShaderManagerVulkan.h
Revert "Remove further remains of hardware skinning."
2018-04-10 12:22:41 +02:00
StateMappingVulkan.cpp
Vulkan: Avoid depth clamp with clip range.
2018-09-17 21:43:29 -07:00
StateMappingVulkan.h
Vulkan: Use depth clamping, where available.
2017-12-26 16:54:39 -08:00
StencilBufferVulkan.cpp
Get rid of MaskedEqual
2018-11-12 08:19:19 +01:00
TextureCacheVulkan.cpp
If there are multiple Vulkan devices, show a setting to allow the user to choose.
2018-06-06 10:20:12 +02:00
TextureCacheVulkan.h
Fix various bugs.
2018-04-13 14:19:05 +02:00
TextureScalerVulkan.cpp
c++11: Remove compat header base/functional.h
2016-10-12 11:32:45 +02:00
TextureScalerVulkan.h
Rename GLES files to match the convention the other backends use.
2017-01-23 17:08:58 +01:00
VertexShaderGeneratorVulkan.cpp
GPU: Skip specular on negative diffuse factor.
2018-11-22 08:53:25 -08:00
VertexShaderGeneratorVulkan.h
Remove some unused tracking of whether lighting is used by a shader
2018-03-17 10:33:50 +01:00
VulkanUtil.cpp
Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs.
2018-03-16 21:03:03 +01:00
VulkanUtil.h
Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
2018-01-29 19:38:10 +01:00