ppsspp/GPU
Unknown W. Brackets 4731a2918c GPU: Use more typesafe shader IDs.
Since they really are fairly distinct, let's make sure we can't mix them
accidentally.
2017-12-02 09:07:27 -08:00
..
Common GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
D3D11 GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
Debugger
Directx9 GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
GLES GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
Null Headless: Fix crash with null GPU. 2017-11-14 22:33:56 -08:00
Software Reporting: Improve bezier/spline morph/skin data. 2017-12-01 09:50:31 -08:00
Vulkan GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
ge_constants.h The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working. 2017-11-20 12:39:01 +01:00
GeDisasm.cpp
GeDisasm.h
GPU.cpp
GPU.h Count readbacks in a frame and show in GPU debug stats. 2017-11-08 11:57:53 +01:00
GPU.vcxproj
GPU.vcxproj.filters
GPUCommon.cpp Improve reporting for imm buffer exceeded. Reset the immCount_ every frame to avoid getting "stuck" permanently in case some garbage is executed.. 2017-12-01 20:01:13 +01:00
GPUCommon.h Hack that converts immediate draws to through-mode draws. This won't 2017-11-24 21:50:54 +01:00
GPUInterface.h
GPUState.cpp TexCache: Remove simple 0/1 alpha check. 2017-11-12 16:17:46 -08:00
GPUState.h Add some debug asserts, useful for debugging shader mismatches locally (though haven't found any..) 2017-12-01 00:28:07 +01:00
Math3D.cpp
Math3D.h