ppsspp/Core/Dialog/PSPSaveDialog.h
Unknown W. Brackets d2be5beccc Savedata: Show icon for new saves more often.
In fact, it may even be wrong to show the new data icon in this case...

Also fixes crashes when save title is 128 characters long.

Should improve #9632.
2017-12-03 06:35:41 -08:00

160 lines
5.1 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <thread>
#include <mutex>
#include "Core/Dialog/PSPDialog.h"
#include "Core/Dialog/SavedataParam.h"
#define SCE_UTILITY_SAVEDATA_ERROR_TYPE (0x80110300)
#define SCE_UTILITY_SAVEDATA_ERROR_LOAD_NO_MS (0x80110301)
#define SCE_UTILITY_SAVEDATA_ERROR_LOAD_EJECT_MS (0x80110302)
#define SCE_UTILITY_SAVEDATA_ERROR_LOAD_ACCESS_ERROR (0x80110305)
#define SCE_UTILITY_SAVEDATA_ERROR_LOAD_DATA_BROKEN (0x80110306)
#define SCE_UTILITY_SAVEDATA_ERROR_LOAD_NO_DATA (0x80110307)
#define SCE_UTILITY_SAVEDATA_ERROR_LOAD_PARAM (0x80110308)
#define SCE_UTILITY_SAVEDATA_ERROR_LOAD_INTERNAL (0x8011030b)
#define SCE_UTILITY_SAVEDATA_ERROR_RW_NO_MEMSTICK (0x80110321)
#define SCE_UTILITY_SAVEDATA_ERROR_RW_MEMSTICK_FULL (0x80110323)
#define SCE_UTILITY_SAVEDATA_ERROR_RW_DATA_BROKEN (0x80110326)
#define SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA (0x80110327)
#define SCE_UTILITY_SAVEDATA_ERROR_RW_BAD_PARAMS (0x80110328)
#define SCE_UTILITY_SAVEDATA_ERROR_RW_FILE_NOT_FOUND (0x80110329)
#define SCE_UTILITY_SAVEDATA_ERROR_RW_BAD_STATUS (0x8011032c)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_NO_MS (0x80110381)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_EJECT_MS (0x80110382)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_MS_NOSPACE (0x80110383)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_MS_PROTECTED (0x80110384)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_ACCESS_ERROR (0x80110385)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_PARAM (0x80110388)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_NO_UMD (0x80110389)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_WRONG_UMD (0x8011038a)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_INTERNAL (0x8011038b)
#define SCE_UTILITY_SAVEDATA_ERROR_DELETE_NO_MS (0x80110341)
#define SCE_UTILITY_SAVEDATA_ERROR_DELETE_EJECT_MS (0x80110342)
#define SCE_UTILITY_SAVEDATA_ERROR_DELETE_MS_PROTECTED (0x80110344)
#define SCE_UTILITY_SAVEDATA_ERROR_DELETE_ACCESS_ERROR (0x80110345)
#define SCE_UTILITY_SAVEDATA_ERROR_DELETE_NO_DATA (0x80110347)
#define SCE_UTILITY_SAVEDATA_ERROR_DELETE_PARAM (0x80110348)
#define SCE_UTILITY_SAVEDATA_ERROR_DELETE_INTERNAL (0x8011034b)
#define SCE_UTILITY_SAVEDATA_ERROR_SIZES_NO_MS (0x801103C1)
#define SCE_UTILITY_SAVEDATA_ERROR_SIZES_EJECT_MS (0x801103C2)
#define SCE_UTILITY_SAVEDATA_ERROR_SIZES_ACCESS_ERROR (0x801103C5)
#define SCE_UTILITY_SAVEDATA_ERROR_SIZES_NO_DATA (0x801103C7)
#define SCE_UTILITY_SAVEDATA_ERROR_SIZES_PARAM (0x801103C8)
#define SCE_UTILITY_SAVEDATA_ERROR_SIZES_NO_UMD (0x801103C9)
#define SCE_UTILITY_SAVEDATA_ERROR_SIZES_WRONG_UMD (0x801103Ca)
#define SCE_UTILITY_SAVEDATA_ERROR_SIZES_INTERNAL (0x801103Cb)
class PSPSaveDialog: public PSPDialog {
public:
PSPSaveDialog();
virtual ~PSPSaveDialog();
virtual int Init(int paramAddr);
virtual int Update(int animSpeed) override;
virtual int Shutdown(bool force = false) override;
virtual void DoState(PointerWrap &p) override;
virtual pspUtilityDialogCommon *GetCommonParam() override;
void ExecuteIOAction();
protected:
virtual bool UseAutoStatus() override {
return false;
}
private:
void DisplayBanner(int which);
void DisplaySaveList(bool canMove = true);
void DisplaySaveIcon();
void DisplaySaveDataInfo1();
void DisplaySaveDataInfo2(bool showNewData = false);
void DisplayMessage(std::string text, bool hasYesNo = false);
const std::string GetSelectedSaveDirName() const;
void JoinIOThread();
void StartIOThread();
void ExecuteNotVisibleIOAction();
enum DisplayState
{
DS_NONE,
DS_SAVE_LIST_CHOICE,
DS_SAVE_CONFIRM,
DS_SAVE_CONFIRM_OVERWRITE,
DS_SAVE_SAVING,
DS_SAVE_DONE,
DS_LOAD_LIST_CHOICE,
DS_LOAD_CONFIRM,
DS_LOAD_LOADING,
DS_LOAD_DONE,
DS_LOAD_NODATA,
DS_DELETE_LIST_CHOICE,
DS_DELETE_CONFIRM,
DS_DELETE_DELETING,
DS_DELETE_DONE,
DS_DELETE_NODATA,
DS_SAVE_FAILED,
DS_LOAD_FAILED,
DS_DELETE_FAILED,
};
enum DialogBanner
{
DB_NONE,
DB_SAVE,
DB_LOAD,
DB_DELETE
};
DisplayState display;
SavedataParam param;
SceUtilitySavedataParam request;
// For detecting changes made by the game.
SceUtilitySavedataParam originalRequest;
u32 requestAddr;
int currentSelectedSave;
int yesnoChoice;
enum SaveIOStatus
{
SAVEIO_NONE,
SAVEIO_PENDING,
SAVEIO_DONE,
};
std::thread *ioThread;
std::mutex paramLock;
volatile SaveIOStatus ioThreadStatus;
};