ppsspp/android
2021-10-09 16:12:54 -07:00
..
assets Square shape for combo button. Additional shapes (folder_open, warning) too. 2021-09-18 23:28:03 +02:00
gold/res Build: Recompress pngs using better zlib. 2021-04-11 11:09:18 -07:00
jni Valiant attempt to fix queryGameName 2021-09-08 23:25:39 +02:00
libs F-droid lite version - create stubs for Moga Controller 2018-11-07 14:02:16 +02:00
res Build: Recompress pngs using better zlib. 2021-04-11 11:09:18 -07:00
src/org/ppsspp/ppsspp Android: Prioritize PAD devices. 2021-10-09 16:12:54 -07:00
.gitignore Switch all images to dynamic lookup in the atlas by string ID. 2020-03-01 12:06:47 +01:00
ab-ant.sh
ab.cmd Move NativeApp.h to Common/System, split into NativeApp.h and System.h 2020-10-04 11:42:16 +02:00
ab.sh Debugger: Add web debugger to build packaging. 2021-09-26 12:27:54 -07:00
ad.sh
AndroidManifest.xml Update AndroidManifest.xml for 1.12 2021-10-06 20:15:50 +02:00
ant-build.bat
build.gradle No longer need to specify build tools version, gradle now has a default. 2021-09-08 01:16:49 +02:00
build.sh
build.xml
buildassets.sh
custom_rules.xml Merge ext/native/ext/... directly into ext. 2020-09-30 00:30:42 +02:00
d.txt
dbg.sh
debug.keystore
git-version-gen.sh
gradle.properties Android: Add a dependency on the AndroidX appcompat library. 2021-03-13 15:49:25 +01:00
proguard-project.txt
project.properties Forgot to update the Android target version here to 26. 2017-10-27 01:26:27 +02:00
README.TXT
symarm.cmd
symarm64.cmd
symx86.cmd

First, build the C++ static library:
> cd android
> ./ab.sh

Start Eclipse, import the android directory as an existing project
You need to also load the "native" project into your eclipse workspace
Build and run. 

If you modify the C++ code, you need to rebuild the static library, of
course. To get Eclipse to understand that you have in fact changed something
if you haven't also changed any Java code, just add a space character to 
PPSSPPActivity.java, or right click the project and choose Refresh, and then
relaunch the app on the device.

A real Android device is strongly recommended for testing. Don't trust
the emulator.