ppsspp/GPU/GLES
2012-11-20 00:35:14 +01:00
..
DisplayListInterpreter.cpp ALPHA_TEST doesn't exist on OpenGL ES 2.0 2012-11-20 00:35:14 +01:00
DisplayListInterpreter.h GL: Framebuffer management using FBOs. Fixes flicker in Lumines and many others. 2012-11-19 23:29:14 +01:00
FragmentShaderGenerator.cpp Fixes and optimizations to vertex decoding and lighting. 2012-11-16 15:16:14 +01:00
FragmentShaderGenerator.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Framebuffer.cpp Workaround for motogp setting a bogus framebuffer address. 2012-11-19 23:53:38 +01:00
Framebuffer.h Workaround for motogp setting a bogus framebuffer address. 2012-11-19 23:53:38 +01:00
ShaderManager.cpp Add internal 2D drawing library that goes through the Ge emulation for portability. 2012-11-18 13:04:49 +01:00
ShaderManager.h Add internal 2D drawing library that goes through the Ge emulation for portability. 2012-11-18 13:04:49 +01:00
TextureCache.cpp More warning fixing 2012-11-18 23:35:02 +01:00
TextureCache.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
TransformPipeline.cpp Add internal 2D drawing library that goes through the Ge emulation for portability. 2012-11-18 13:04:49 +01:00
TransformPipeline.h Fixes and optimizations to vertex decoding and lighting. 2012-11-16 15:16:14 +01:00
VertexDecoder.cpp Add internal 2D drawing library that goes through the Ge emulation for portability. 2012-11-18 13:04:49 +01:00
VertexDecoder.h Speed up T&L by only transforming/lighting each vertex once, for indexed draws 2012-11-16 16:19:37 +01:00
VertexShaderGenerator.cpp Fixes and optimizations to vertex decoding and lighting. 2012-11-16 15:16:14 +01:00
VertexShaderGenerator.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00