ppsspp/GPU/GLES
Unknown W. Brackets 44620c92ed Premultiply for doubled alpha blending if possible.
This makes the effect more accurate where the values were being clamped
before.  Some obscure methods of blending may be slower.
2014-08-18 23:20:45 -07:00
..
DepalettizeShader.cpp Fix depal shaders on GLES3 devices. 2014-07-02 22:35:47 -07:00
DepalettizeShader.h Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
FragmentShaderGenerator.cpp Premultiply for doubled alpha blending if possible. 2014-08-18 23:20:45 -07:00
FragmentShaderGenerator.h Premultiply for doubled alpha blending if possible. 2014-08-18 23:20:45 -07:00
Framebuffer.cpp Add "Screen Scaling Filter" option 2014-08-08 20:51:15 +02:00
Framebuffer.h Optimize away bits in the stencil upload. 2014-06-28 01:39:18 -07:00
GLES_GPU.cpp Allow changing prescale uv at runtime. 2014-06-28 21:51:25 -07:00
GLES_GPU.h Allow changing prescale uv at runtime. 2014-06-28 21:51:25 -07:00
ShaderManager.cpp Fix USE_BONE_ARRAY (currently disabled.) 2014-08-17 10:56:30 -07:00
ShaderManager.h Support alpha / color test masks on desktop/gles3. 2014-06-16 00:33:48 -07:00
SoftwareTransform.cpp Use glStencilMask() to partially simulate amask. 2014-08-03 21:48:18 -07:00
Spline.cpp Use the same vertex decoders for splines. 2014-06-29 15:46:59 -07:00
StateMapping.cpp Premultiply for doubled alpha blending if possible. 2014-08-18 23:20:45 -07:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Use glStencilMask() to partially simulate amask. 2014-08-03 21:48:18 -07:00
TextureCache.cpp Premultiply for doubled alpha blending if possible. 2014-08-18 23:20:45 -07:00
TextureCache.h Add "Screen Scaling Filter" option 2014-08-08 20:51:15 +02:00
TextureScaler.cpp Add some missing algorithm includes. 2014-07-01 00:26:22 -07:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Add a config option for the slow framebuf effects. 2014-07-08 23:57:27 -07:00
TransformPipeline.h Allow changing software skinning at runtime. 2014-06-28 21:46:43 -07:00
VertexDecoder.cpp Force positions to scale by 128/32768 as psp does. 2014-08-17 14:31:49 -07:00
VertexDecoder.h Refactor s8/s16 to float conversion. 2014-08-18 00:47:50 -07:00
VertexDecoderArm.cpp Refactor s8/s16 to float conversion. 2014-08-18 00:47:50 -07:00
VertexDecoderX86.cpp Refactor s8/s16 to float conversion. 2014-08-18 00:47:50 -07:00
VertexShaderGenerator.cpp Disable precision qualifiers on desktop GL 2014-06-10 22:44:53 +02:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00