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DepthBufferGLES.cpp
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Use ShaderWriter to generate the depth readback shader
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2023-02-03 20:33:11 +01:00 |
DrawEngineGLES.cpp
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GLES: Apply vertex limit only to GLES2.
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2023-01-08 11:06:35 -08:00 |
DrawEngineGLES.h
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Global: Cleanup virtual/override specifiers.
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2022-12-10 21:13:36 -08:00 |
FragmentTestCacheGLES.cpp
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Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops.
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2022-10-11 16:09:57 +02:00 |
FragmentTestCacheGLES.h
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GPU: More consistently clear ptrs on DeviceLost().
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2022-08-23 20:15:30 -07:00 |
FramebufferManagerGLES.cpp
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GLES: Remove some unused depth related code.
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2023-01-11 00:20:11 -08:00 |
FramebufferManagerGLES.h
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Add built-in stretch functionality to depth readback shader path
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2023-02-03 19:06:40 +01:00 |
GPU_GLES.cpp
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Refactor the framedata/GPU thread management.
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2023-01-30 11:49:31 +01:00 |
GPU_GLES.h
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Global: Cleanup virtual/override specifiers.
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2022-12-10 21:13:36 -08:00 |
ShaderManagerGLES.cpp
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Oops, apply the alpha fix for D3D9 and OpenGL too.
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2023-02-03 08:51:35 +01:00 |
ShaderManagerGLES.h
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Merge pull request #16782 from unknownbrackets/gl-shader-del
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2023-01-11 09:07:30 +01:00 |
StateMappingGLES.cpp
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Reporting: Fix some header includes.
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2022-12-27 14:58:20 -08:00 |
StateMappingGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
TextureCacheGLES.cpp
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Fix for old typo in OpenGL texture allocation
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2023-01-12 19:45:40 +01:00 |
TextureCacheGLES.h
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GE Debugger: Display if tex is framebuf.
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2022-10-10 22:35:42 -07:00 |