ppsspp/GPU/Vulkan
2016-06-27 01:06:31 -07:00
..
DepalettizeShaderVulkan.cpp Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
DepalettizeShaderVulkan.h Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
DrawEngineVulkan.cpp Remove duplicate override. 2016-05-21 15:45:03 -07:00
DrawEngineVulkan.h Remove duplicate override. 2016-05-21 15:45:03 -07:00
FragmentShaderGeneratorVulkan.cpp Combined two uniforms to get the base UBO down to 512b, in order to not waste space (nVidia needs 256-byte alignment) 2016-03-20 20:53:46 +01:00
FragmentShaderGeneratorVulkan.h Initial vulkan code. 2016-03-20 19:18:35 +01:00
FramebufferVulkan.cpp Download single-use renders right away. 2016-06-04 19:36:30 -07:00
FramebufferVulkan.h Add some missing override definitions. 2016-05-21 09:29:03 -07:00
GPU_Vulkan.cpp Save FBOs on decimate when they have a safe size. 2016-05-19 21:23:22 -07:00
GPU_Vulkan.h Add some missing override definitions. 2016-05-21 09:29:03 -07:00
PipelineManagerVulkan.cpp Fix an assortment of minor resource leaks, make vulkan validator happier. 2016-04-02 11:06:39 +02:00
PipelineManagerVulkan.h Vulkan: Don't try to overlap proj with proj_through, will need a different approach. 2016-03-20 19:30:11 +01:00
ShaderManagerVulkan.cpp Avoid directly calling osm from Core/GPU code. 2016-05-27 22:05:30 -07:00
ShaderManagerVulkan.h Buildfix to last commit, add a comment 2016-03-20 20:56:33 +01:00
StateMappingVulkan.cpp Cleanup in FramebufferVulkan to reduce the size of future diffs 2016-03-28 20:23:29 +02:00
StateMappingVulkan.h Minor optimizations 2016-03-20 19:35:03 +01:00
TextureCacheVulkan.cpp Vulkan: Correct CheckAlpha on scaled textures. 2016-06-25 09:10:55 -07:00
TextureCacheVulkan.h Centralize the majority of texture decode. 2016-06-19 08:05:54 -07:00
TextureScalerVulkan.cpp Move ScaleAlways to common code. 2016-06-19 11:31:43 -07:00
TextureScalerVulkan.h Move ScaleAlways to common code. 2016-06-19 11:31:43 -07:00
VertexShaderGeneratorVulkan.cpp Vulkan: Fix spot lighting shader syntax. 2016-06-27 01:06:31 -07:00
VertexShaderGeneratorVulkan.h Be more economical with UBO pushbuffer space by reusing the last data when possible. 2016-03-20 19:35:31 +01:00
VulkanUtil.cpp Update vulkan structure init to the new style 2016-04-02 23:57:23 +02:00
VulkanUtil.h Add some infrastructure for 2D drawing, to be used by the Vulkan framebuffer manager 2016-03-31 00:49:10 +02:00