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https://github.com/hrydgard/ppsspp.git
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110 lines
3.4 KiB
C++
110 lines
3.4 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "GPU/GPUCommon.h"
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#include "GPU/Common/GPUDebugInterface.h"
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typedef struct {
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union {
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u8 *data;
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u16 *as16;
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u32 *as32;
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};
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inline void Set16(int x, int y, int stride, u16 v) {
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as16[x + y * stride] = v;
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}
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inline void Set32(int x, int y, int stride, u32 v) {
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as32[x + y * stride] = v;
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}
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inline u16 Get16(int x, int y, int stride) {
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return as16[x + y * stride];
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}
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inline u32 Get32(int x, int y, int stride) {
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return as32[x + y * stride];
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}
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} FormatBuffer;
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class ShaderManager;
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class Thin3DContext;
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class Thin3DTexture;
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class SoftGPU : public GPUCommon {
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public:
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SoftGPU(GraphicsContext *gfxCtx, Thin3DContext *_thin3D);
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~SoftGPU();
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void InitClear() override {}
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void ExecuteOp(u32 op, u32 diff) override;
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void BeginFrame() override {}
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void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override;
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void CopyDisplayToOutput() override;
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void GetStats(char *buffer, size_t bufsize) override;
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void InvalidateCache(u32 addr, int size, GPUInvalidationType type) override;
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void NotifyVideoUpload(u32 addr, int size, int width, int format) override;
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bool PerformMemoryCopy(u32 dest, u32 src, int size) override;
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bool PerformMemorySet(u32 dest, u8 v, int size) override;
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bool PerformMemoryDownload(u32 dest, int size) override;
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bool PerformMemoryUpload(u32 dest, int size) override;
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bool PerformStencilUpload(u32 dest, int size) override;
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void ClearCacheNextFrame() override {}
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void DeviceLost() override;
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void DumpNextFrame() override {}
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void Resized() override {}
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void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) override {
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primaryInfo = "Software";
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fullInfo = "Software";
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}
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bool FramebufferDirty() override;
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bool FramebufferReallyDirty() override {
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return !(gstate_c.skipDrawReason & SKIPDRAW_SKIPFRAME);
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}
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bool GetCurrentFramebuffer(GPUDebugBuffer &buffer, int maxRes = -1) override;
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bool GetCurrentDepthbuffer(GPUDebugBuffer &buffer) override;
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bool GetCurrentStencilbuffer(GPUDebugBuffer &buffer) override;
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bool GetCurrentTexture(GPUDebugBuffer &buffer, int level) override;
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bool GetCurrentClut(GPUDebugBuffer &buffer) override;
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bool GetCurrentSimpleVertices(int count, std::vector<GPUDebugVertex> &vertices, std::vector<u16> &indices) override;
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protected:
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void FastRunLoop(DisplayList &list) override;
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void ProcessEvent(GPUEvent ev) override;
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void CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight);
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private:
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void CopyDisplayToOutputInternal();
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bool framebufferDirty_;
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u32 displayFramebuf_;
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u32 displayStride_;
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GEBufferFormat displayFormat_;
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GraphicsContext *gfxCtx_;
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Thin3DTexture *fbTex;
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Thin3DContext *thin3d;
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std::vector<u32> fbTexBuffer;
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};
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