ppsspp/android
2024-10-11 11:31:37 +02:00
..
gold/res Remove redundant xml file 2024-10-10 12:02:55 +02:00
jni Bunch more linting 2024-10-10 11:57:10 +02:00
legacy Remove ic_launcher_round.png files 2024-10-10 10:03:34 +02:00
libs
res Remove redundant xml file 2024-10-10 12:02:55 +02:00
src Remove unnecessary allocation in text rendering (Android) 2024-10-11 11:31:37 +02:00
.gitignore
ab-ant.sh
ab.cmd Customize the cmake build. Android now builds that way too. Fixes. 2023-09-29 10:16:47 +02:00
ab.sh
ad.sh
AndroidManifest.xml Android: Fix a bunch of lints 2024-10-10 10:06:46 +02:00
ant-build.bat
build.gradle Android: Fix a bunch of lints 2024-10-10 10:06:46 +02:00
build.sh
build.xml
buildassets.sh
custom_rules.xml
d.txt
dbg.sh
debug.keystore
git-version-gen.sh Adnroid buildfix, we have too many makefiles. 2013-03-02 15:33:07 -08:00
gradle.properties
proguard-project.txt
project.properties
README.TXT Invert dependency to avoid compile issues 2023-01-05 08:38:53 +01:00
symarm.cmd
symarm64.cmd
symx86.cmd
VRManifest.xml vr banner fix 2024-10-03 18:15:42 +02:00

================================================================

NOTE: These are legacy instructions for building using ndk-build.

We mostly only use this on CI because it's faster than gradle.
There might also be some holdouts around still using eclipse.

================================================================

First, build the C++ static library:

> cd android
> ./ab.sh
Or
> ./ab.cmd

as appropriate.

Start Eclipse, import the android directory as an existing project
You need to also load the "native" project into your eclipse workspace
Build and run. 

If you modify the C++ code, you need to rebuild the static library, of
course. To get Eclipse to understand that you have in fact changed something
if you haven't also changed any Java code, just add a space character to 
PPSSPPActivity.java, or right click the project and choose Refresh, and then
relaunch the app on the device.

A real Android device is strongly recommended for testing. Don't trust
the emulator.