ppsspp/GPU
Tony Wasserka 41e2005ad0 softgpu: Fix various bugs.
Using model transformed normals for light calculations now.
Disabling textures if texture mapping isn't enabled now.
Forced target alpha to be written as 0xFF to workaround broken buffer management.
2013-08-16 23:48:59 +02:00
..
GLES Move KeyMapping UI to its own file before rewriting. 2013-08-16 16:49:53 +02:00
Null Factor out event queue logic to a template mixin. 2013-08-10 03:33:09 -07:00
Software softgpu: Fix various bugs. 2013-08-16 23:48:59 +02:00
CMakeLists.txt softgpu: Add support for ambient lighting. 2013-08-16 23:48:58 +02:00
ge_constants.h softgpu: Support flat triangle shading. 2013-08-16 23:48:57 +02:00
GeDisasm.cpp Fix #3117 (by reverting part of a previous change), plus a minor change that might speed GT up. 2013-08-10 23:25:55 +02:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj softgpu: Add support for ambient lighting. 2013-08-16 23:48:58 +02:00
GPU.vcxproj.filters softgpu: Add support for ambient lighting. 2013-08-16 23:48:58 +02:00
GPUCommon.cpp Temporary fix issue #3167 in non-multithread mode #2 2013-08-15 03:44:20 +08:00
GPUCommon.h Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip. 2013-08-16 01:00:26 +02:00
GPUInterface.h Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip. 2013-08-16 01:00:26 +02:00
GPUState.cpp Copy NullGpu to SoftGpu. 2013-08-16 23:48:52 +02:00
GPUState.h Android buildfix 2013-08-14 20:42:13 +02:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h GPU/Math3D: Add a 4x4 matrix class. 2013-07-29 22:49:19 +02:00