..
Common
Add debug interface for non-L0 texture preview.
2014-06-15 09:30:37 -07:00
Debugger
Add debug interface for non-L0 texture preview.
2014-06-15 09:30:37 -07:00
Directx9
Respect max texture level in GE debugger preview.
2014-06-15 10:31:16 -07:00
GLES
Separate framebuffer sampling params from tex.
2014-06-15 13:34:58 -07:00
Null
Add a matching PerformMemoryUpload().
2014-06-10 00:45:03 -07:00
Software
Respect max texture level in GE debugger preview.
2014-06-15 10:31:16 -07:00
CMakeLists.txt
Adapt the basic spline code from the softgpu to the GL code.
2013-08-23 00:33:18 +02:00
ge_constants.h
Add Vertex texture/color GE commands
2014-04-26 23:53:17 +08:00
GeDisasm.cpp
GPU disasm: Show opcodes. Also disable some warnings and update submodules.
2014-01-15 17:00:20 +01:00
GeDisasm.h
Add a function to pretty-print vertex type.
2013-04-22 22:04:26 -07:00
GPU.vcxproj
Implement a very basic stencil upload.
2014-05-31 21:48:09 -07:00
GPU.vcxproj.filters
Implement a very basic stencil upload.
2014-05-31 21:48:09 -07:00
GPUCommon.cpp
Skip debug stepping time in list/func time.
2014-06-14 08:42:18 -07:00
GPUCommon.h
Skip debug stepping time in list/func time.
2014-06-14 08:42:18 -07:00
GPUInterface.h
Add a matching PerformMemoryUpload().
2014-06-10 00:45:03 -07:00
GPUState.cpp
Support render-to-offset within a framebuffer.
2014-06-14 17:08:41 -07:00
GPUState.h
Respect max texture level in GE debugger preview.
2014-06-15 10:31:16 -07:00
GPUXbox.vcxproj
projection fixes !
2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters
projection fixes !
2013-09-12 09:53:48 +02:00
Math3D.cpp
Don't use aligned loads in non-inlined funcs.
2014-03-23 12:09:17 -07:00
Math3D.h
Don't use aligned loads in non-inlined funcs.
2014-03-23 12:09:17 -07:00