ppsspp/GPU
2021-03-08 00:55:17 +01:00
..
Common Work around crash in texture replacement. See #14252 2021-03-08 00:55:17 +01:00
D3D11 GPU: Look up replaced filtering options. 2021-02-27 17:17:21 -08:00
Debugger Debugger: Correct crash with no alloc tag. 2021-02-15 15:01:23 -08:00
Directx9 GPU: Look up replaced filtering options. 2021-02-27 17:17:21 -08:00
GLES Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
Software Build: More consistently avoid _M_ defines. 2021-03-02 21:49:21 -08:00
Vulkan PipelineManagerVulkan: Log shader source when pipeline creation fails. 2021-03-08 00:12:38 +01:00
ge_constants.h Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
GeConstants.cpp Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
GeDisasm.cpp More Log.h cleanup. 2020-08-16 14:48:54 +02:00
GeDisasm.h
GPU.cpp GPU: Remove NULL GPU. 2021-01-02 09:36:13 -08:00
GPU.h Share GPUS stats formatting code between the backends (easier to add new stats) 2020-09-20 22:09:25 +02:00
GPU.vcxproj GPU: Remove NULL GPU. 2021-01-02 09:36:13 -08:00
GPU.vcxproj.filters GPU: Remove NULL GPU. 2021-01-02 09:36:13 -08:00
GPUCommon.cpp Build: Explicitly include ppsspp_config.h. 2021-03-02 21:04:03 -08:00
GPUCommon.h Build: Explicitly include ppsspp_config.h. 2021-03-02 21:04:03 -08:00
GPUInterface.h GPU: Force texture invalidation for ZHP minimap. 2021-02-07 09:02:28 -08:00
GPUState.cpp Build: Explicitly include ppsspp_config.h. 2021-03-02 21:04:03 -08:00
GPUState.h Minor cleanups 2020-12-14 20:06:06 +01:00
Math3D.cpp GPU: Normalize 0 to 1 always in software lighting. 2021-02-27 23:51:45 -08:00
Math3D.h GPU: Normalize 0 to 1 always in software lighting. 2021-02-27 23:51:45 -08:00