ppsspp/GPU/GLES
Henrik Rydgård 3eda310009
Merge pull request #10366 from hrydgard/gl-lost-device-rework
Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
2017-12-07 22:48:43 +01:00
..
DepalettizeShaderGLES.cpp Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DepalettizeShaderGLES.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineGLES.cpp Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
DrawEngineGLES.h Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
FragmentShaderGeneratorGLES.cpp GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FragmentShaderGeneratorGLES.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FragmentTestCacheGLES.cpp Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default. 2017-03-03 14:18:40 +01:00
FragmentTestCacheGLES.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
FramebufferManagerGLES.cpp Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
FramebufferManagerGLES.h Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
GPU_GLES.cpp Merge pull request #10366 from hrydgard/gl-lost-device-rework 2017-12-07 22:48:43 +01:00
GPU_GLES.h Merge pull request #10247 from unknownbrackets/ui-tween 2017-12-06 14:24:21 +01:00
ShaderManagerGLES.cpp GLES: Avoid hanging while precompiling shaders. 2017-12-03 11:30:00 -08:00
ShaderManagerGLES.h GLES: Avoid hanging while precompiling shaders. 2017-12-03 11:30:00 -08:00
StateMappingGLES.cpp Fix another little inconsistency (two uniforms were merged for bad reasons) 2017-12-07 21:39:09 +01:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheGLES.cpp Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
TextureCacheGLES.h Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
TextureScalerGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
VertexShaderGeneratorGLES.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00