ppsspp/GPU
Henrik Rydgård 3c99d16da7
Merge pull request #11322 from unknownbrackets/texcache
GPU: Fix texture handling on framebuf detach
2018-08-25 21:12:45 +02:00
..
Common Merge pull request #11322 from unknownbrackets/texcache 2018-08-25 21:12:45 +02:00
D3D11 GPU: Use HW transform for flat spline/bezier. 2018-06-28 19:30:20 -07:00
Debugger Debugger: Add APIs to retrieve render image. 2018-06-16 15:33:02 -07:00
Directx9 GPU: Use HW transform for flat spline/bezier. 2018-06-28 19:30:20 -07:00
GLES GLES: Fix direct shader depal on GLES. 2018-08-18 10:41:59 -07:00
Null GE Debugger: Rename depth clamp more places. 2018-08-11 16:33:39 -07:00
Software SoftGPU: Apply pixel mask for clears. 2018-08-24 20:55:49 -07:00
Vulkan GPU: Rename clipping flag to depth clamp. 2018-08-05 17:11:51 -07:00
ge_constants.h GE Debugger: Rename depth clamp more places. 2018-08-11 16:33:39 -07:00
GeDisasm.cpp GE Debugger: Rename depth clamp more places. 2018-08-11 16:33:39 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp remove all usage of __LIBRETRO__ 2018-03-24 12:45:20 +01:00
GPU.h GPU: Track stats on uploads. 2017-12-28 19:27:45 -08:00
GPU.vcxproj Harmonize some VS project settings. 2018-08-14 22:41:39 +02:00
GPU.vcxproj.filters Minor: Make the Vulkan allocator debug visualizer slightly better looking by adding a border. 2018-01-30 19:39:53 +01:00
GPUCommon.cpp Ge: Keep jump/call optim when fast memory on. 2018-08-25 10:38:56 -07:00
GPUCommon.h Ge: Keep jump/call optim when fast memory on. 2018-08-25 10:38:56 -07:00
GPUInterface.h Qt Debugger: Remove display list debugger. 2018-06-06 05:58:10 -07:00
GPUState.cpp Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
GPUState.h GPU: Rename clipping flag to depth clamp. 2018-08-05 17:11:51 -07:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Small refactoring in VertexDecoderCommon 2018-03-05 00:03:47 +01:00