ppsspp/GPU/GLES
Henrik Rydgård 3c521c3f88 Merge pull request #6209 from unknownbrackets/gpu-blocktransfer
Also check for x offsets within block transfers
2014-06-01 12:10:07 +02:00
..
DepalettizeShader.cpp Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
DepalettizeShader.h Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
FragmentShaderGenerator.cpp Oops, remove an old wrong comment. 2014-05-31 22:07:43 -07:00
FragmentShaderGenerator.h Apply unsupported blending modes in the shader. 2014-05-27 01:45:17 -07:00
Framebuffer.cpp Merge pull request #6209 from unknownbrackets/gpu-blocktransfer 2014-06-01 12:10:07 +02:00
Framebuffer.h Track temporary-use FBOs all in FramebufferManager. 2014-06-01 01:03:43 -07:00
GLES_GPU.cpp Disable vertex arrays before depal as well. 2014-05-31 22:07:42 -07:00
GLES_GPU.h Clean up the framebuffer force downloads. 2014-05-31 10:03:03 -07:00
ShaderManager.cpp Disable vertex arrays before depal as well. 2014-05-31 22:07:42 -07:00
ShaderManager.h Apply unsupported blending modes in the shader. 2014-05-27 01:45:17 -07:00
SoftwareTransform.cpp Enable the glClear() optimization. 2014-05-31 22:07:42 -07:00
Spline.cpp Medium Quality mode for spline patch 2014-04-26 12:04:26 +08:00
StateMapping.cpp Remove AlphaMaskHack 2014-05-27 22:11:18 +02:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
TextureCache.cpp Track temporary-use FBOs all in FramebufferManager. 2014-06-01 01:03:43 -07:00
TextureCache.h Track temporary-use FBOs all in FramebufferManager. 2014-06-01 01:03:43 -07:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Unbind the fbo texture when it's not used. 2014-05-27 01:45:20 -07:00
TransformPipeline.h Unbind the fbo texture when it's not used. 2014-05-27 01:45:20 -07:00
VertexDecoder.cpp Pos=0 is treated the same as pos=1. 2014-05-04 18:29:47 -07:00
VertexDecoder.h Update some flags in GLES_GPU. 2014-03-29 14:10:35 -07:00
VertexDecoderArm.cpp Oops, the vertexdecoder should read vertex alpha. 2014-05-04 09:05:45 -07:00
VertexDecoderX86.cpp Use an unsigned compare for x86 vertexalpha check. 2014-05-04 09:58:58 -07:00
VertexShaderGenerator.cpp Optimize ComputeVertexShaderID() a bit. 2014-03-29 10:35:09 -07:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00