ppsspp/Core/FileLoaders/LocalFileLoader.h
Simonas Kazlauskas 3c3596dbf2 Make the Loader API thread-safe
Since the majority of the code is using ReadAt API already, map this to
a `readp` "syscall" which does not mutate any state about the file
descriptor therefore making it fairly safe multi-threading wise.

This allows to get rid of read-time mutexes in RamCachedFileLoader and
therefore fixes #9803
2017-06-23 17:23:43 +03:00

40 lines
1.3 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/CommonTypes.h"
#include "Core/Loaders.h"
class LocalFileLoader : public FileLoader {
public:
LocalFileLoader(const std::string &filename);
virtual ~LocalFileLoader();
virtual bool Exists() override;
virtual bool IsDirectory() override;
virtual s64 FileSize() override;
virtual std::string Path() const override;
virtual size_t ReadAt(s64 absolutePos, size_t bytes, size_t count, void *data, Flags flags = Flags::NONE) override;
private:
// First only used by Android, but we can keep it here for everyone.
int fd_;
FILE *f_;
u64 filesize_;
std::string filename_;
};