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See #16015 Partly derived from https://github.com/hrydgard/ppsspp/compare/master...unknownbrackets:ppsspp:adreno-deadlock But this one surgically activates it only for the known affected games, to avoid any additional performance regressions in the release. Entirely untested. |
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.. | ||
DepthBufferGLES.cpp | ||
DrawEngineGLES.cpp | ||
DrawEngineGLES.h | ||
FragmentTestCacheGLES.cpp | ||
FragmentTestCacheGLES.h | ||
FramebufferManagerGLES.cpp | ||
FramebufferManagerGLES.h | ||
GPU_GLES.cpp | ||
GPU_GLES.h | ||
ShaderManagerGLES.cpp | ||
ShaderManagerGLES.h | ||
StateMappingGLES.cpp | ||
StateMappingGLES.h | ||
TextureCacheGLES.cpp | ||
TextureCacheGLES.h |